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914 bytes added ,  14:00, 26 January 2010
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:: Ok it supports the not module based IOS. But i meant the new IOS versions, is this compatible with a fully updated Wii? (Once you managed somehow to replace the nand loader of course) --[[User:WiiPower|WiiPower]] 18:15, 16 October 2009 (UTC)
 
:: Ok it supports the not module based IOS. But i meant the new IOS versions, is this compatible with a fully updated Wii? (Once you managed somehow to replace the nand loader of course) --[[User:WiiPower|WiiPower]] 18:15, 16 October 2009 (UTC)
 
::: If you manage to replace the loader then I see no reason why it shouldn't work with any IOS versions. It does not special compared to WiiLoad or anything, it just loads an executable from NAND and boots it. Only thing special about it is that it gets started by Nintendo software and that it starts Nintendo software. I don't think the sysmenu has any signature checks on run, only on install. And whatever gets started surely doesn't check what it gets started by (it has no reason not to trust it's initiator). Of course I could be wrong here. --[[User:Daid|Daid]] 23:39, 16 October 2009 (UTC)
 
::: If you manage to replace the loader then I see no reason why it shouldn't work with any IOS versions. It does not special compared to WiiLoad or anything, it just loads an executable from NAND and boots it. Only thing special about it is that it gets started by Nintendo software and that it starts Nintendo software. I don't think the sysmenu has any signature checks on run, only on install. And whatever gets started surely doesn't check what it gets started by (it has no reason not to trust it's initiator). Of course I could be wrong here. --[[User:Daid|Daid]] 23:39, 16 October 2009 (UTC)
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:: I have a 4.0 wii and works ok on it, didnt tested on new ios tho. --[[User:The Lemon Man|The Lemon Man]] 10:40, 17 October 2009 (UTC)
    
== Date Bug? ==
 
== Date Bug? ==
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  settime(secs_to_ticks(time(NULL) - 946684800));
 
  settime(secs_to_ticks(time(NULL) - 946684800));
 
Apologies if I'm wrong, I'm at work and can't test it until later.--[[User:Wilsoff|Wilsoff]] 00:28, 17 October 2009 (UTC)
 
Apologies if I'm wrong, I'm at work and can't test it until later.--[[User:Wilsoff|Wilsoff]] 00:28, 17 October 2009 (UTC)
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: Done ;) --[[User:The Lemon Man|The Lemon Man]] 07:31, 17 October 2009 (UTC)
    
==why?==
 
==why?==
 
hi, i was just wondering, is there a real "goal" with this? or any reason this nandloader is better then nintendos? or were you just wanting to make an open source alternative? also, was wondering what the Ram patching engine does. thanks --[[User:Hatredg0d|Hatredg0d]] 03:25, 17 October 2009 (UTC)
 
hi, i was just wondering, is there a real "goal" with this? or any reason this nandloader is better then nintendos? or were you just wanting to make an open source alternative? also, was wondering what the Ram patching engine does. thanks --[[User:Hatredg0d|Hatredg0d]] 03:25, 17 October 2009 (UTC)
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: I created this mainly for playing VC games at 60Hz, but also because open source stuff rocks. --[[User:The Lemon Man|The Lemon Man]] 10:40, 17 October 2009 (UTC)
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:: So, this does actually work in forcing PAL VC games into 60hz? If it does, then I'll most certainly try to work out how to build/install it :) [[User:MasterGH|MasterGH]] 12:43, 23 October 2009 (UTC)
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==getting it to work with homebrew==
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I have been trying to get this to work with Wii2600.  I put the homebrew dol as 01.app, and Taiko at 02.app and all I get is a black screen and the wiimote disconnects.  I know my binary is good as it work with WiiFit.  Any ideas?  Thanks.--[[User:Wilsoff|Wilsoff]] 12:00, 26 January 2010 (UTC)
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