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ScummVM

316 bytes added, 00:31, 4 April 2008
test version 2
report problems [[Talk:Homebrew_apps/ScummVM|here]]
[[media:Scummvm-wii-test1test2.zip|download]]
enjoy,
 
dhewg
ScummVM-Wii README
------------------
this is an early test version
svn revision 3135531370 all but features not compiled in: - the HE and AGI game engine is compiled in
REQUIREMENTS
- sd card
- gamecube controller in port 1
FEATURES worth mentioning (wii port specific)
- GX hardware scaling
- usage of the wii's internal sd slotfor: loading of runtime and game data game state loading/saving
INSTALL
- copy the "scummvm" folder to the root of your sd card
- copy your demos and/or your games onto the same sd card freeware versionversions: http://scummvm.org/downloads.php#extras
demos: http://scummvm.org/demos.php
RUN
- run scummvm-wii.dol or scummvm-wii.elf on your wii
- if you have a usbgecko in slot b, you have to read the debug messages with
a terminal app, or it the whole application will hang
CONTROLS
controls: gc gamecube pad
analog stick: mouse movement
dpad left: "0"
l+r: quit
CHANGELOG
- test 2
- screen is only updated if necessary
no more flicker on the BASS intro
better performance
- games with higher screen resolutions are now drawn correctly
- fixed some palette bugs

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