SpriteManager: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Gamewizard71 (talk | contribs) mNo edit summary |
||
| Line 8: | Line 8: | ||
}} | }} | ||
'''Spritemanager''' is a class designed to be an easy to use manager for | '''Spritemanager''' is a class designed to be an easy to use manager for [[Libwiisprite]] that allow to directly create and handle sprites with images, images sequence or text inside. This code is useful to avoid memory problem since the object SpriteManager handle correctly himself memory used (free memory just deleting the object SpriteManager or removing a sprite). | ||
This library is developed in C++ by [[User:Untitled|Unititled]] with help of TextRender written by [[User:DragonMinded|DragonMinded]] (modified) and Imageloader by [[User:Ulti|Ulti]] (highly modified). | This library is developed in C++ by [[User:Untitled|Unititled]] with help of TextRender written by [[User:DragonMinded|DragonMinded]] (modified) and Imageloader by [[User:Ulti|Ulti]] (highly modified). | ||
Revision as of 01:38, 19 September 2009
| SpriteManager | |
| General | |
|---|---|
| Author(s) | Untitled |
| Type | library |
| Version | 1.0 |
| Links | |
| [[Gx-mod MIRROR|Download]] | |
Spritemanager is a class designed to be an easy to use manager for Libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside. This code is useful to avoid memory problem since the object SpriteManager handle correctly himself memory used (free memory just deleting the object SpriteManager or removing a sprite).
This library is developed in C++ by Unititled with help of TextRender written by DragonMinded (modified) and Imageloader by Ulti (highly modified).
The use of SpriteManager is highly detailed in the SpriteManager.h and an simple example project is given in the pack.
Installation
Follow the Readme file