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| {{Infobox homebrew | | {{Infobox homebrew |
− | | title = Jewel Thiif | + | | title = Jewel Thiif & The Quest For the Pooping Monkey |
− | '''& the quest for the pooping monkey'''
| + | | image = |
− | | image = | |
| | desc = Jewel Thief type game | | | desc = Jewel Thief type game |
− | | type = Game | + | | type = puzzle game |
| | author = [[User:Jamesdodd|JD]] | | | author = [[User:Jamesdodd|JD]] |
− | | display = | + | | discussion = http://wiibrew.org/wiki/User_talk:Jamesdodd/Jewel_Thiif |
− | | download = | + | | display = |
− | | source = | + | | download = N/A |
| + | | source = N/A |
| | peripherals = {{Wiimote4}} {{FrontSD}} {{Internet}} | | | peripherals = {{Wiimote4}} {{FrontSD}} {{Internet}} |
| }} | | }} |
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| == Back Story == | | == Back Story == |
− | You are "Rex Simpleton" the world famouse adventurer and lady boy. | + | You are "Rex Simpleton" the world's most famous adventurer and lady boy. |
| | | |
| You've just received news that your sister has been taken captive by your arch nemesis, "Gil Murchular". | | You've just received news that your sister has been taken captive by your arch nemesis, "Gil Murchular". |
− | To save your sister, you and your 2 brothers Max and Tex will have to venture on a quest for the world famouse jewel "The Pooping Monkey" as demanded by Murchular. | + | To save your sister, you and your 2 brothers Max and Tex will have to venture on a quest for the world famous jewel "The Pooping Monkey" as demanded by Murchular. |
− | | |
− | The only problem is, that no body know where it is in the world and it could just be a myth.
| |
| | | |
| + | The only problem is, that nobody knows where it is in the world and it could just be a myth. |
| | | |
| == Game Explained == | | == Game Explained == |
− | * User has 3 men (lifes) to clear the game. | + | * User has 3 men (lives) to clear the game. |
| * Using the wiimote you have to gather items while dodging the guards or by defeating them by using power ups if found. | | * Using the wiimote you have to gather items while dodging the guards or by defeating them by using power ups if found. |
| * If caught by a guard you loose a man (life) and all items are returned to their starting points and the level starts again. | | * If caught by a guard you loose a man (life) and all items are returned to their starting points and the level starts again. |
| * If all 3 men are caught its game over | | * If all 3 men are caught its game over |
| * All major items must be cleared to pass the level. | | * All major items must be cleared to pass the level. |
− | * On Passing a level all captured men are freed (start again with 3 lifes). | + | * On passing a level all captured men are freed (start again with 3 lives). |
| * Each item is worth various amounts in $, you need to collect a total of $100,000,000 to pay the ransom fee and save your sister (finish the game). | | * Each item is worth various amounts in $, you need to collect a total of $100,000,000 to pay the ransom fee and save your sister (finish the game). |
| * On completing all levels in a stage you must defeat the boss to get to the next stage. | | * On completing all levels in a stage you must defeat the boss to get to the next stage. |
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| == Status == | | == Status == |
| === Current Version === | | === Current Version === |
− | v0.0.2 | + | ==== v0.0.2 ==== |
| + | |
| + | == ChangeLog == |
| + | === 2008-06-16 === |
| + | ==== v0.0.2 ==== |
| + | * Jewels and items |
| + | * Ability to collect jewels |
| + | |
| + | === 2008-06-14 === |
| + | ==== v0.0.1 ==== |
| + | * Working menu/splash |
| + | * Character wiimote icon |
| + | |
| + | === 2008-06-11 === |
| + | * Core Programming |
| | | |
− | === ChangeLog === | + | === 2008-06-09 === |
− | 2008-06-16 - 0.0.2
| + | * Initial Development |
− | jewels and items,
| |
− | ability to collect jewels
| |
− | 2008-06-14 - 0.0.1:
| |
− | working menu/splash, character wiimote icon
| |
− | 2008-06-11 - Core Programming:
| |
− | 2008-06-09 - Initial Development:
| |
− | 2008-06-06 - Concept and planning:
| |
| | | |
− | === Project Roadmap === | + | === 2008-06-06 === |
| + | * Concept and Planning |
| + | |
| + | == Roadmap == |
| The roadmap shows the current plan of action, versions mentioned within will be released for testing either on invite basis or public beta (where mentioned). If no dates are mentioned then they are presumably not known at this time. | | The roadmap shows the current plan of action, versions mentioned within will be released for testing either on invite basis or public beta (where mentioned). If no dates are mentioned then they are presumably not known at this time. |
| | | |
− | | + | == Pre Releases == |
− | ==== pre releases ==== | + | === v0.0.1 === |
− | '''0.0.1'''
| |
| * Text Menu System | | * Text Menu System |
| * Wiimote activity | | * Wiimote activity |
| | | |
− | ==== alpha releases ==== | + | == Alpha Releases == |
− |
| + | === v0.0.2a === |
− | '''0.0.2'''
| |
| * Simple splash screen | | * Simple splash screen |
− | * small initial game, includes some graphics, no enemies and limited items | + | * Small initial game |
− |
| + | * Some graphics |
− | '''0.0.3'''
| + | * No enemies |
− | * static guards (enemies) | + | * Limited items |
− | * scoring | + | |
− | * lose lives | + | === v0.0.3a === |
− | * game over | + | * Static guards (enemies) |
− | * level complete | + | * Scoring |
− | * game complete | + | * Lose lives |
− | * credits | + | * Game over |
− |
| + | * Level complete |
− | '''0.0.4'''
| + | * Game complete |
− | * moving guards | + | * Credits |
− | * timed gameplay | + | |
− | * extra levels | + | === v0.0.4a === |
| + | * Moving guards |
| + | * Timed gameplay |
| + | * Extra levels |
| + | |
| + | == Beta Releases == |
| + | === v0.1b === |
| + | * Intelligent guards (will chase you a little?) |
| + | * More levels |
| | | |
− | ==== beta releases ==== | + | === v0.2b === |
− | '''0.1'''
| + | * Splash screens in between levels (story mode) |
− | * intelligent guards (will chase you a little?)
| |
− | * more levels
| |
− |
| |
− | '''0.2'''
| |
− | * splash screens in between levels (story mode) | |
| | | |
− | '''0.3'''
| + | === v0.3b === |
| * Scoreboard | | * Scoreboard |
− |
| |
− | '''0.4'''
| |
− | * more levels
| |
− | * ending sequence
| |
− |
| |
− | '''0.5'''
| |
− | * polish levels graphics, splash screens, code tidying and error solving
| |
| | | |
− | ==== may never see the light of day releases ==== | + | === v0.4b === |
| + | * More levels |
| + | * Ending sequence |
| | | |
− | '''0.6'''
| + | === v0.5b === |
− | * boss levels | + | * Polish levels graphics |
− | * jewel thieves, enemies who catch jewels | + | * Splash screens |
− | * powerups (ability to shoot other thieves/enemies) | + | * Code tidying |
| + | * Error solving |
| | | |
| + | === v0.6b === |
| + | * Boss levels |
| + | * Jewel thieves |
| + | * More enemies (who catch jewels) |
| + | * Powerups (ability to shoot other thieves/enemies) |
| | | |
− | '''0.7'''
| + | === v0.7b === |
| * Arcade mode (constant loop of random levels with only 3 lives). | | * Arcade mode (constant loop of random levels with only 3 lives). |
− | * arcade mode scoreboard | + | * Arcade mode scoreboard |
− |
| + | |
− | '''0.8'''
| + | === v0.8b === |
− | * Online scoreboard (game completion and arcade mode). | + | * Online scoreboard (game completion and arcade mode) |
− |
| + | |
− | '''0.9'''
| + | === v0.9b === |
| * VS Battle Mode | | * VS Battle Mode |
| * VS Arcade Mode | | * VS Arcade Mode |
| | | |
− | ==== full release ==== | + | == Full Release == |
− | '''1.0'''
| + | === v1.0 === |
| * Online VS Arcade Mode | | * Online VS Arcade Mode |
| * Online VS Battle Mode | | * Online VS Battle Mode |
− |
| |
− | == etc ==
| |
− | For information on testing, collaborating or other general ideas for the project, see the [[User talk:Jamesdodd/Jewel Thiif]] page
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| [[Category:Homebrew in Development]] | | [[Category:Homebrew in Development]] |