SpriteManager: Difference between revisions
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{{Infobox homebrew | {{Infobox homebrew | ||
| title = SpriteManager | | title = SpriteManager | ||
| type = library | | type = library | ||
| author = [[User:Untitled|Untitled]] | | author = [[User:Untitled|Untitled]] | ||
| version = 1.0 | | version = 1.0 | ||
| Line 10: | Line 8: | ||
}} | }} | ||
'''Spritemanager''' is a class designed to be an easy to use manager for libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside. This code is | '''Spritemanager''' is a class designed to be an easy to use manager for libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside. This code is useful to avoid memory problem since the object SpriteManager handle correctly himself memory used (free memory just deleting the object SpriteManager or removing a sprite). | ||
This library is | This library is developed in C++ by [[User:Untitled|Unititled]] with help of TextRender written by [[User:DragonMinded|DragonMinded]] (modified) and Imageloader by [[User:Ulti|Ulti]] (highly modified). | ||
The use of | The use of SpriteManager is highly detailed in the SpriteManager.h and an simple example project is given in the pack. | ||
== Installation == | == Installation == | ||
Revision as of 16:13, 18 September 2009
| SpriteManager | |
| General | |
|---|---|
| Author(s) | Untitled |
| Type | library |
| Version | 1.0 |
| Links | |
| [[Gx-mod MIRROR|Download]] | |
Spritemanager is a class designed to be an easy to use manager for libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside. This code is useful to avoid memory problem since the object SpriteManager handle correctly himself memory used (free memory just deleting the object SpriteManager or removing a sprite).
This library is developed in C++ by Unititled with help of TextRender written by DragonMinded (modified) and Imageloader by Ulti (highly modified).
The use of SpriteManager is highly detailed in the SpriteManager.h and an simple example project is given in the pack.
Installation
Follow the Readme file