SpriteManager: Difference between revisions

From WiiBrew
Jump to navigation Jump to search
mNo edit summary
Crayon (talk | contribs)
mNo edit summary
Line 1: Line 1:
{{Infobox homebrew
{{Infobox homebrew
|
| title = SpriteManager
| title = SpriteManager
| type = library
| type = library
| display = Any
| author = [[User:Untitled|Untitled]]
| author = [[User:Untitled|Untitled]]
| version = 1.0
| version = 1.0
Line 10: Line 8:
}}
}}


'''Spritemanager''' is a class designed to be an easy to use manager for libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside. This code is usefull to avoid memory problem since the object '''SpriteManager ''' handle correctly himself memory used (free memory just deleting the object SpriteManager or removing a sprite).
'''Spritemanager''' is a class designed to be an easy to use manager for libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside. This code is useful to avoid memory problem since the object SpriteManager handle correctly himself memory used (free memory just deleting the object SpriteManager or removing a sprite).


This library is developped in C++ by [[User:Untitled|Unititled]] with help of TextRender written by [[User:DragonMinded|DragonMinded]] (modified) and Imageloader by [[User:Ulti|Ulti]] (highly modified).
This library is developed in C++ by [[User:Untitled|Unititled]] with help of TextRender written by [[User:DragonMinded|DragonMinded]] (modified) and Imageloader by [[User:Ulti|Ulti]] (highly modified).


The use of '''SpriteManager''' is highly detailed in the SpriteManager.h and an simple example project is given in the pack.
The use of SpriteManager is highly detailed in the SpriteManager.h and an simple example project is given in the pack.


== Installation ==
== Installation ==

Revision as of 16:13, 18 September 2009

SpriteManager
General
Author(s)Untitled
Typelibrary
Version1.0
Links
[[Gx-mod MIRROR|Download]]

Spritemanager is a class designed to be an easy to use manager for libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside. This code is useful to avoid memory problem since the object SpriteManager handle correctly himself memory used (free memory just deleting the object SpriteManager or removing a sprite).

This library is developed in C++ by Unititled with help of TextRender written by DragonMinded (modified) and Imageloader by Ulti (highly modified).

The use of SpriteManager is highly detailed in the SpriteManager.h and an simple example project is given in the pack.

Installation

Follow the Readme file