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Talk:Fuse

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:: Why do you need a .dol file? this elf file is perfectly good and working [[User:Spec|Spec]] 14:05, 13 August 2009 (UTC)
::: Trying to put it in a channel. Can't figure out how to do that with an elf. Any ideas please?--[[User:Wilsoff|Wilsoff]] 00:08, 22 August 2009 (UTC)
:::: you would need to run elf to dol - I think it comes as part of devkitpro. Personally I prefer forwarder channels, so that you can upgrade the app without having to rebuild the channel (google "wii forwarder repository"). [[User:Spec|Spec]] 14:42, 22 August 2009 (UTC)
::::: It won't run after using elf2dol, HBC reports "this is not a valid wii application". I've tried many forwarders, including one comiled by djdynamite123 (reports invalid entry point when loading FUSE boot.elf. The other forwarders I've changing the path and recompiling are: usbloader_gx, forwarder grrlib, hybrid by WiiPower. I've successfully used them with other apps, but they just hang before they start loading FUSE. Have you got a forwarder that works for FUSE?--[[User:Wilsoff|Wilsoff]] 07:20, 23 August 2009 (UTC)
== Cannot find 48.rom ==
When I try to run it, it says it can't find 48.rom, although the file is in the roms folder, inside the fuse folder, inside the apps folder. Just to be sure, I copied the whole roms folder to the root of the SD card, but with the same results... --[[User:Kyuubi840|Kyuubi840]] 01:25, 8 August 2009 (UTC)
:: I think I'll have it fixed shortly [[User:Spec|Spec]] 14:05, 13 August 2009 (UTC)
::: A temporary fix is to put 48.rom in sd:/apps/fuse/48.rom - it . You will also ask for a few other files - need to put those there toofuse.font from the ui folder into sd:/apps/fuse/fuse.font .--[[User:Wilsoff|Wilsoff]] 00:26, 22 August 2009 (UTC):::: I haven't tried any forwarder for fuse -- [[User:Spec|Spec]] 10:01, 24 August 2009 (UTC)
== Compiling ==
Can this be compiled on Windows? I have successfully compiled other homebrew, but this doesn't appear to have a MAKEFILE with the correct settings for my compiler. Any help would be appreciated. Thanks.--[[User:Wilsoff|Wilsoff]] 00:36, 22 August 2009 (UTC)
:: It compiles on windows with no problem. For current svn you need [http://sourceforge.net/tracker/?func=detail&aid=2801706&group_id=91293&atid=596650 this patch], there's a README there too. I prefer to cross-compile from ubuntu to windows - much easier than from msys (I think) [[User:Spec|Spec]] 14:37, 22 August 2009 (UTC)
::: Thanks for the guidance, but I got stuck at building a Wii version of libspectrum. I tried to use msys to do this, and ./configure went fine, but make, and make install gave a bunch of errors. I think I'll just have to accept that this is above me. Thanks again for replying. I've created a separate page to avoid cluttering up this one, it's [[Fuse/Compiling|Compiling Fuse]] if anyone does feel like spending the time to help me (totally understand if everyone is busy!) Just to clarify I want to build it for the Wii using Windows if that's possible.--[[User:Wilsoff|Wilsoff]] 05:35, 23 August 2009 (UTC)
:::: You'd need bunch of tools that are readily available on linux like perl and bison to build fuse, which is why i prefer to cross build from linux. If you don't want to install linux on your disk partition, you can get yourself virtualbox or vmware and install linux on there and still ultimately run it on windows. I even prefer to build Fuse for Windows on linux because of all the build-time dependencies... -- [[User:Spec|Spec]] 11:34, 23 August 2009 (UTC)

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