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| I load the game, and says "Please insert the Super Bros. Brawl Disc". PAL Launch Wii, US Brawl. | | I load the game, and says "Please insert the Super Bros. Brawl Disc". PAL Launch Wii, US Brawl. |
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− | :Go ask for help here: http://wiird.l0nk.org/wp/ It has a forum where you can get assistance. [[User:Flark|Flark]] 21:06, 14 October 2008 (UTC) | + | :Go ask for help here: http://wiird.l0nk.org/wp/ It has a forum where you can get assistance. [[User:Flark|Flark]] 21:06, 14 October 2008 (UTC) |
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| == Would this work? == | | == Would this work? == |
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| == Ignores update partition == | | == Ignores update partition == |
− | Does this mean that Gecko Region Free cannot cause (semi-)bricked Wiis from discs that update firmware on the incorrect region of the Wii? If it's safe, I would probably be interested in using this to import some games... --[[User:Chungy|Chungy]] 23:50, 26 May 2008 (PDT) | + | Does this mean that Gecko Region Free cannot cause (semi-)bricked Wiis from discs that update firmware on the incorrect region of the Wii? If it's safe, I would probably be interested in using this to import some games... --[[User:Chungy|Chungy]] 23:50, 26 May 2008 (PDT) |
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| According to http://www.dcemu.co.uk/vbulletin/showthread.php?t=105323 it <u>does</u> <i>ignore</i> update partitions. So it is completely safe to use this with any disc. [[User:Niohubala|Niohubala]] 22:00 2 July 2008 (GMT +2) | | According to http://www.dcemu.co.uk/vbulletin/showthread.php?t=105323 it <u>does</u> <i>ignore</i> update partitions. So it is completely safe to use this with any disc. [[User:Niohubala|Niohubala]] 22:00 2 July 2008 (GMT +2) |
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− | :I agree with Felix, can someone make the changes?. [[User:spnorth|spnorth]] 17:33, 28 July 2008 (CST) | + | :I agree with Felix, can someone make the changes?. [[User:spnorth|spnorth]] 17:33, 28 July 2008 (CST) |
| :I agree too | | :I agree too |
| Done. [[User:TheDuck|theDuck]] 01:14, 10 August 2008 (CEST) | | Done. [[User:TheDuck|theDuck]] 01:14, 10 August 2008 (CEST) |
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− | == Unsigned Games and the new Wii Update == | + | == Unsigned Games and the new Wii Update == |
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− | My Wii is modchipped, but 2 games in particular I play are a DVD5 of SSBB (I own the game, but the DVD5 runs better than the DVD9) and I have the review copy (AO rated) version of Manhunt 2, which wasn't signed. I use the Gecko OS to play these games because if I stick them in the Wii even with my modchip, the Wii rejects them immediately. I was wondering if the new Wii update would affect the ability to play these games? | + | My Wii is modchipped, but 2 games in particular I play are a DVD5 of SSBB (I own the game, but the DVD5 runs better than the DVD9) and I have the review copy (AO rated) version of Manhunt 2, which wasn't signed. I use the Gecko OS to play these games because if I stick them in the Wii even with my modchip, the Wii rejects them immediately. I was wondering if the new Wii update would affect the ability to play these games? |
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− | Also does the Gecko OS interfere with the system clock? every time I save the game, it has the same date and time from like 3 years ago, and I think it affects gameplay because sometimes my character will go into a haven't touched wiimote do some funky pose state, and won't wake up for a couple of seconds.--[[User:DaveyDucati|DaveyDucati]] 16:53, 28 October 2008 (UTC) | + | Also does the Gecko OS interfere with the system clock? every time I save the game, it has the same date and time from like 3 years ago, and I think it affects gameplay because sometimes my character will go into a haven't touched wiimote do some funky pose state, and won't wake up for a couple of seconds.--[[User:DaveyDucati|DaveyDucati]] 16:53, 28 October 2008 (UTC) |
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| :Ok it seems that Gecko OS 1.8 is based on the cancelled Gecko OS 2.0. Gecko OS 2.0 is said to be nearly completely new written. And both Nuke and brkirch don't want to release the new Gecko OS as open source, because it would be used by pirates then. --[[User:WiiPower|WiiPower]] 08:54, 15 April 2009 (UTC) | | :Ok it seems that Gecko OS 1.8 is based on the cancelled Gecko OS 2.0. Gecko OS 2.0 is said to be nearly completely new written. And both Nuke and brkirch don't want to release the new Gecko OS as open source, because it would be used by pirates then. --[[User:WiiPower|WiiPower]] 08:54, 15 April 2009 (UTC) |
− | ::If it contains any code from the previous gpl'd version, then the new source must also be released under the gpl. So a nearly complete re-write is not enough. It must be 100% re-written in order to allow the app to be closed source. At least that is my understanding. Correct me if I am wrong. --[[User:Flark|Flark]] 00:37, 16 April 2009 (UTC) | + | ::If it contains any code from the previous gpl'd version, then the new source must also be released under the gpl. So a nearly complete re-write is not enough. It must be 100% re-written in order to allow the app to be closed source. At least that is my understanding. Correct me if I am wrong. --[[User:Flark|Flark]] 00:37, 16 April 2009 (UTC) |
| :::The original author (in this case Nuke) is free to re-license his application under whatever license he likes to as long as all contributors agree. And exactly this has happened here: Nuke no longer wants to keep this opensource and all other people who contributed agreed. --[[User:Svpe|Svpe]] 08:39, 16 April 2009 (UTC) | | :::The original author (in this case Nuke) is free to re-license his application under whatever license he likes to as long as all contributors agree. And exactly this has happened here: Nuke no longer wants to keep this opensource and all other people who contributed agreed. --[[User:Svpe|Svpe]] 08:39, 16 April 2009 (UTC) |
− | ::::Wow, I didn't know you could do that. I figured it was "once open source, always open source", but this changes a lot of things. Thanks. --[[User:Flark|Flark]] 17:38, 16 April 2009 (UTC) | + | ::::Wow, I didn't know you could do that. I figured it was "once open source, always open source", but this changes a lot of things. Thanks. --[[User:Flark|Flark]] 17:38, 16 April 2009 (UTC) |
− | :::::Besides, the only person who can actually sue someone for violating the GPL on a piece of software is the actual author of the code. So, if you did suspect foul play, all you could really do is try to find all of the original authors and convince them to file a lawsuit. --[[User:Bushing|Bushing]] 12:23, 17 April 2009 (UTC) | + | :::::Besides, the only person who can actually sue someone for violating the GPL on a piece of software is the actual author of the code. So, if you did suspect foul play, all you could really do is try to find all of the original authors and convince them to file a lawsuit. --[[User:Bushing|Bushing]] 12:23, 17 April 2009 (UTC) |
− | ::::::After doing some searching on the subject, I have found that this is indeed the case. To summarize, if you are the original author, you have the right to change the license at any time. I am still not sure how this would effect other projects that are using your code which they obtained while it was under an open source copyleft, or people who might chose to work from older copies of your code and release branch-off projects... or even if it gives you the right to stop distributing older packages of source code or to demand that people distributing them cease doing so. So far, it does appear that anything you previously released under an open license such as the gpl can still be used and modified and even used for profit by anyone just as long as they also make the code available. If this is truly the case, then it is a good bet that wackynono or someone like him is going to come along in the near future and... yeah. lol --[[User:Flark|Flark]] 18:09, 17 April 2009 (UTC) | + | ::::::After doing some searching on the subject, I have found that this is indeed the case. To summarize, if you are the original author, you have the right to change the license at any time. I am still not sure how this would effect other projects that are using your code which they obtained while it was under an open source copyleft, or people who might chose to work from older copies of your code and release branch-off projects... or even if it gives you the right to stop distributing older packages of source code or to demand that people distributing them cease doing so. So far, it does appear that anything you previously released under an open license such as the gpl can still be used and modified and even used for profit by anyone just as long as they also make the code available. If this is truly the case, then it is a good bet that wackynono or someone like him is going to come along in the near future and... yeah. lol --[[User:Flark|Flark]] 18:09, 17 April 2009 (UTC) |
| :::::::You can't change the license on old releases, just new releases. So anything you RELEASED under GPL is GPL forever and you can't reclaim it. However, now works don't need to be. They could do a 1.08 that's identical to 1.07 except the version number and close source that one (if they got all contributors to agree) but they can't ever prevent anyone from extending 1.07.[[User:Bobpaul|Bobpaul]] 02:34, 19 April 2009 (UTC) | | :::::::You can't change the license on old releases, just new releases. So anything you RELEASED under GPL is GPL forever and you can't reclaim it. However, now works don't need to be. They could do a 1.08 that's identical to 1.07 except the version number and close source that one (if they got all contributors to agree) but they can't ever prevent anyone from extending 1.07.[[User:Bobpaul|Bobpaul]] 02:34, 19 April 2009 (UTC) |
| ::::That's a silly reason. The pirates already have the 1.07 code for their stuff. That ship has sailed. Closing 1.8 just means others can't contribute, extend, etc. where the main work is happening. Already there are 1.07 updates that fix the Error 002 issue, so developers haven't given up on it. Lazy pirates won't ever need the features in 1.8, though they might enjoy them if they had them. Determined pirates have modchips and can already use 1.8. All they've done is cause a needless fork, blocked out curious eyes, and potentially stifled innovation. If this were prior to the GPL release of 1.x, I'd agree, but with that code base already out there, closing 1.8 doesn't now and will never hurt the pirates. [[User:Bobpaul|Bobpaul]] 02:34, 19 April 2009 (UTC) | | ::::That's a silly reason. The pirates already have the 1.07 code for their stuff. That ship has sailed. Closing 1.8 just means others can't contribute, extend, etc. where the main work is happening. Already there are 1.07 updates that fix the Error 002 issue, so developers haven't given up on it. Lazy pirates won't ever need the features in 1.8, though they might enjoy them if they had them. Determined pirates have modchips and can already use 1.8. All they've done is cause a needless fork, blocked out curious eyes, and potentially stifled innovation. If this were prior to the GPL release of 1.x, I'd agree, but with that code base already out there, closing 1.8 doesn't now and will never hurt the pirates. [[User:Bobpaul|Bobpaul]] 02:34, 19 April 2009 (UTC) |
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| == SDHC == | | == SDHC == |
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− | Now that it has been updated, does it work with sdhc? I didn't see anything about it in the changelog. --[[User:Flark|Flark]] 13:52, 15 April 2009 (UTC) | + | Now that it has been updated, does it work with sdhc? I didn't see anything about it in the changelog. --[[User:Flark|Flark]] 13:52, 15 April 2009 (UTC) |
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| Why don'y you test with a SDHC card then you'l know ;) and it's bound to support SDHC. [[User:Djdynamite123 |Djdynamite123]] 00:24, 16th April 2009 (UTC) | | Why don'y you test with a SDHC card then you'l know ;) and it's bound to support SDHC. [[User:Djdynamite123 |Djdynamite123]] 00:24, 16th April 2009 (UTC) |
− | :I don't have an sdhc card and I'm not willing to fork out the cash to buy one just so I can test an app I'll never use anyway. --[[User:Flark|Flark]] 00:32, 16 April 2009 (UTC) | + | :I don't have an sdhc card and I'm not willing to fork out the cash to buy one just so I can test an app I'll never use anyway. --[[User:Flark|Flark]] 00:32, 16 April 2009 (UTC) |
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| Why'd you ask? [[User:Shadowtroop|Shadowtroop]] | | Why'd you ask? [[User:Shadowtroop|Shadowtroop]] |
− | :Someone might look at the current peripherals part of the infobox, not see the sdhc icon, and assume that it doesn't have sdhc support (when actually, it probably does as long as it was compiled with a recent libogc) Is that not a good enough reason to ask about it? --[[User:Flark|Flark]] 17:42, 16 April 2009 (UTC) | + | :Someone might look at the current peripherals part of the infobox, not see the sdhc icon, and assume that it doesn't have sdhc support (when actually, it probably does as long as it was compiled with a recent libogc) Is that not a good enough reason to ask about it? --[[User:Flark|Flark]] 17:42, 16 April 2009 (UTC) |
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− | ==txt file needed?== | + | == txt file needed? == |
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| Do I need that one text file to use gecko OS? | | Do I need that one text file to use gecko OS? |
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| No, just you wont be able to load your previous settings, e.g. ocarina on, pal 50 etc.. as long as you have the SD Card, you can always re save etc. Assuming was called from a channel without a SD. [[User:Djdynamite123 |Djdynamite123]] 16:08, 16th April 2009 (UTC) | | No, just you wont be able to load your previous settings, e.g. ocarina on, pal 50 etc.. as long as you have the SD Card, you can always re save etc. Assuming was called from a channel without a SD. [[User:Djdynamite123 |Djdynamite123]] 16:08, 16th April 2009 (UTC) |
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− | ==Codes folder not located== | + | == Codes folder not located == |
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| If I move my Codes folder to \data\gecko\codes it isn't recognised, my BG.png is though. | | If I move my Codes folder to \data\gecko\codes it isn't recognised, my BG.png is though. |
| If I have it back on root of SD, then it is recognised, isn't a problem, just thought it may be a small error. [[User:Djdynamite123 |Djdynamite123]] 17:41, 27th April 2009 (UTC) | | If I have it back on root of SD, then it is recognised, isn't a problem, just thought it may be a small error. [[User:Djdynamite123 |Djdynamite123]] 17:41, 27th April 2009 (UTC) |
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− | ==Classic controller for Gamecube games== | + | == Classic controller for Gamecube games == |
| I was playing Sonic Adventure 2 Battle (for Gamecube) on my Wii one day when I noticed my Wii remote was still on. (I am not sure if it is supposed to do that or not.) Which leads me to ask this question: "Is there any chance that this thing could allow people to play their old Gamecube games using classic controllers?" I actually like the classic controller more than the Gamecube controller and would like to be able to use it to play my old Gamecube games. --[[User:Ness and Sonic|Ness and Sonic]] 16:12, 11 May 2009 (UTC) | | I was playing Sonic Adventure 2 Battle (for Gamecube) on my Wii one day when I noticed my Wii remote was still on. (I am not sure if it is supposed to do that or not.) Which leads me to ask this question: "Is there any chance that this thing could allow people to play their old Gamecube games using classic controllers?" I actually like the classic controller more than the Gamecube controller and would like to be able to use it to play my old Gamecube games. --[[User:Ness and Sonic|Ness and Sonic]] 16:12, 11 May 2009 (UTC) |
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| == System Menu 4.0 == | | == System Menu 4.0 == |
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− | Am I the only one for whom this app doesn't work with System Menu 4.0? I was able to play import games (my Wii is Japanese, so my import games are from America and such) up until ... whatever version it was that came before, but after updating to 4.0 I just can't do it any more. I've looked around on the Wiki and on the net on region free gaming with System Menu 4.0, but no one seems to say anything about this. Is there anything I'm missing? I must confess I'm not the most knowledgeable person on IOS and such, so I haven't really been able to make much sense out of GeckoOS's IOS options and stuff like that, so maybe therein lies the problem? Thanks in advance. --[[User:Babas|Babas]] 00:13, 16 July 2009 (UTC) | + | Am I the only one for whom this app doesn't work with System Menu 4.0? I was able to play import games (my Wii is Japanese, so my import games are from America and such) up until ... whatever version it was that came before, but after updating to 4.0 I just can't do it any more. I've looked around on the Wiki and on the net on region free gaming with System Menu 4.0, but no one seems to say anything about this. Is there anything I'm missing? I must confess I'm not the most knowledgeable person on IOS and such, so I haven't really been able to make much sense out of GeckoOS's IOS options and stuff like that, so maybe therein lies the problem? Thanks in advance. --[[User:Babas|Babas]] 00:13, 16 July 2009 (UTC) |
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| == Latest Version Seems To Lack Code Capability For Channels, VC Games, And WiiWare Titles == | | == Latest Version Seems To Lack Code Capability For Channels, VC Games, And WiiWare Titles == |
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| I just updated to the latest version of Gecko, via the Home Brew Browser, and suddenly it's back to only being able to use codes for disk games again. Why was compatibility with Channels, Virtual Console games, and WiiWare games suddenly removed? There certainly doesn't seem to be any explanation for this in the update logs, and this is the first time someone has posted about it on this page. I am disappointed in this backwards change. I've dug around through my computer folders and found a version of it that I am hoping was within the span when it was compatible with those program types, but I truly hope there's something someone can do to help the latest version accomplish the tasks at hand. I'm not a 'heavy cheater' (someone who relies frequently on codes like infinite health or the like), instead enjoying modification codes and goofy stuff, occasionally resorting to using a code that will make a crazy-hard game a little more playable. Still, I'd like to have the option to use codes on V.C. and W.W. games. Thanks in advance, and I have always been of the opinion that the Gecko apps are of the finest quality, and this is the first kink I've run into. Have a nice day. --[[User:Masterwriter42|MasterWriter42]] 02:09, 12 August 2009 (UTC) | | I just updated to the latest version of Gecko, via the Home Brew Browser, and suddenly it's back to only being able to use codes for disk games again. Why was compatibility with Channels, Virtual Console games, and WiiWare games suddenly removed? There certainly doesn't seem to be any explanation for this in the update logs, and this is the first time someone has posted about it on this page. I am disappointed in this backwards change. I've dug around through my computer folders and found a version of it that I am hoping was within the span when it was compatible with those program types, but I truly hope there's something someone can do to help the latest version accomplish the tasks at hand. I'm not a 'heavy cheater' (someone who relies frequently on codes like infinite health or the like), instead enjoying modification codes and goofy stuff, occasionally resorting to using a code that will make a crazy-hard game a little more playable. Still, I'd like to have the option to use codes on V.C. and W.W. games. Thanks in advance, and I have always been of the opinion that the Gecko apps are of the finest quality, and this is the first kink I've run into. Have a nice day. --[[User:Masterwriter42|MasterWriter42]] 02:09, 12 August 2009 (UTC) |