SpriteManager: Difference between revisions
Jump to navigation
Jump to search
WiibrewBot (talk | contribs) m Robot: Cosmetic changes |
|||
| Line 16: | Line 16: | ||
The use of '''SpriteManager''' is highly detailed in the SpriteManager.h and an simple example project is given in the pack. | The use of '''SpriteManager''' is highly detailed in the SpriteManager.h and an simple example project is given in the pack. | ||
==Installation== | == Installation == | ||
Follow the Readme file | Follow the Readme file | ||
[[Category:Libraries]] | [[Category:Libraries]] | ||
Revision as of 17:18, 10 August 2009
| SpriteManager | |
| General | |
|---|---|
| Author(s) | Untitled |
| Type | Development |
| Version | 1.0 |
| Links | |
| [[Gx-mod [2|Download]] | |
Spritemanager is a class designed to be an easy to use manager for libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside. This code is usefull to avoid memory problem since the object SpriteManager handle correctly himself memory used (free memory just deleting the object SpriteManager or removing a sprite).
This library is developped in C++ by Unititled with help of TextRender written by DragonMinded (modified) and Imageloader by Ulti (highly modified).
The use of SpriteManager is highly detailed in the SpriteManager.h and an simple example project is given in the pack.
Installation
Follow the Readme file