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| {{Infobox homebrewapp | | {{Infobox homebrewapp |
| | title = Space Shooter | | | title = Space Shooter |
− | | image = [[Image:SpaceShooterIcon.PNG]] | + | | image = [[File:SpaceShooterIcon.PNG]] |
| | desc = Shoot Things in Space! | | | desc = Shoot Things in Space! |
| | type = Game | | | type = Game |
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| '''Space Shooter''' is an original 2D space shooting game. It's simple, just shoot anything that moves or shoots back. The objective is to destroy all enemies on the six levels. | | '''Space Shooter''' is an original 2D space shooting game. It's simple, just shoot anything that moves or shoots back. The objective is to destroy all enemies on the six levels. |
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− | ==Controls== | + | == Controls == |
| Controls can be changed in the Menu. | | Controls can be changed in the Menu. |
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| |} | | |} |
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− | ==Easter Eggs== | + | == Easter Eggs == |
| There is an easter egg if you beat all six levels. | | There is an easter egg if you beat all six levels. |
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− | ==Source== | + | == Source == |
| [http://pacemaker-productions.googlecode.com/files/SpaceShooter-Wii-Source-0_3.zip SpaceShooter-Wii-Source-0_3.zip] | | [http://pacemaker-productions.googlecode.com/files/SpaceShooter-Wii-Source-0_3.zip SpaceShooter-Wii-Source-0_3.zip] |
| To recompile there is a batch file that must be run in the data directory to convert the .bmp to .h files. | | To recompile there is a batch file that must be run in the data directory to convert the .bmp to .h files. |
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| # See BibLib/BibFrameRate.cpp for a way to get the timing required for sprite animation and Frames-Per-Second calculations. | | # See BibLib/BibFrameRate.cpp for a way to get the timing required for sprite animation and Frames-Per-Second calculations. |
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− | * See also: [http://code.google.com/p/pacemaker-productions/ PaceMaker Productions (code.google.com)] | + | * See also: [http://code.google.com/p/pacemaker-productions/ PaceMaker Productions (code.google.com)] |
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− | ==Version Notes== | + | == Version Notes == |
| * Current version is 0.3 | | * Current version is 0.3 |
− | * Now compatible with HBC Beta 9, HBC 1.0 and beyond. The binary included is a .dol not a .elf. | + | * Now compatible with HBC Beta 9, HBC 1.0 and beyond. The binary included is a .dol not a .elf. |
− | ===Changes for Version 0.3 release:=== | + | === Changes for Version 0.3 release: === |
| * Sped up viewport scrolling (no lagging in the viewport, but now it's jittery) | | * Sped up viewport scrolling (no lagging in the viewport, but now it's jittery) |
| * Change the way weapon systems work (cumulative, not individual) | | * Change the way weapon systems work (cumulative, not individual) |