Neko Project II Wii: Difference between revisions
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{{Infobox homebrew | {{Infobox homebrew | ||
| title = Neko Project II Wii | | title = Neko Project II Wii | ||
| image = [[ | | image = [[File:Extrems_np2wii.png]] | ||
| type = computer emulator | | type = computer emulator | ||
| author = [[User:SquidMan|SquidMan]] (Original by Yui) | | author = [[User:SquidMan|SquidMan]] (Original by Yui) | ||
| Line 25: | Line 25: | ||
In order to build Neko Project II Wii, you will need the latest devkitPro, libfat, and SDL libraries. You will also need to slightly patch SDL, to expose the vmode variable. I'll leave this up to you to figure out ;) | In order to build Neko Project II Wii, you will need the latest devkitPro, libfat, and SDL libraries. You will also need to slightly patch SDL, to expose the vmode variable. I'll leave this up to you to figure out ;) | ||
==TODO== | == TODO == | ||
These are all the things that will be done in the near future. Feel free to add to this list. Please sort them properly. | These are all the things that will be done in the near future. Feel free to add to this list. Please sort them properly. | ||
===High Priority=== | === High Priority === | ||
* Mid-emulation menus. | * Mid-emulation menus. | ||
* Keyboard support. | * Keyboard support. | ||
===Medium Priority=== | === Medium Priority === | ||
* Mouse via IR support. | * Mouse via IR support. | ||
===Low Priority=== | === Low Priority === | ||
* Get Touhou working (possibly use a debugging version of NP2 on PC to help) | * Get Touhou working (possibly use a debugging version of NP2 on PC to help) | ||
===Minor Additions=== | === Minor Additions === | ||
* (null) | * (null) | ||
==Controls== | == Controls == | ||
Controls will eventually be modifiable in-emulator. You may use a control.xml file in SD:/PC98/DATA/ to change these controls. | Controls will eventually be modifiable in-emulator. You may use a control.xml file in SD:/PC98/DATA/ to change these controls. | ||
{| class="wikitable" style="left;text-align:center;" | {| class="wikitable" style="left;text-align:center;" | ||
| Line 121: | Line 121: | ||
| {{ClassicHomeButton}} || Escape | | {{ClassicHomeButton}} || Escape | ||
|- | |- | ||
| {{WiimotePowerButton}} | | {{WiimotePowerButton}} || Quit emulation and return to Loader. | ||
|} | |} | ||
[[ | [[Category:Homebrew using SDL libraries]] | ||
Revision as of 17:15, 10 August 2009
| Neko Project II Wii | |
| | |
| General | |
|---|---|
| Author(s) | SquidMan (Original by Yui) |
| Type | Computer emulator |
| Version | 0.1B2 |
| Licence | GNU GPL v2 |
| Links | |
| [[Github|Download]] | |
| Source | |
| Peripherals | |
Neko Project II Wii is a port of the PC-9801 (PC98) emulator, Neko Project II. It was brought to life by the fantastic progress on the SDL-Wii port by Tantric. Neko Project II was originally written by YUI.
This is a early version, and has few extra features. When you start Neko Project II Wii, you will be presented with a dialog to load disks. Press B to continue past this dialog.
There is 1 file that is required by Neko Project II Wii. This is the font.bmp file. It must be placed in SD:/PC98/DATA/ as font.bmp. Floppy and Hard Disk images must be stored in SD:/PC98/ROMS/. You may also store a control.xml file in SD:/PC98/DATA/ for custom control schemes.
To get the last built version, there is a directory on the Neko Project II Wii Git called np2hbc. Copy this to SD:/apps/ and put the files required by Neko Project II Wii on the SD card, and go!
In order to build Neko Project II Wii, you will need the latest devkitPro, libfat, and SDL libraries. You will also need to slightly patch SDL, to expose the vmode variable. I'll leave this up to you to figure out ;)
TODO
These are all the things that will be done in the near future. Feel free to add to this list. Please sort them properly.
High Priority
- Mid-emulation menus.
- Keyboard support.
Medium Priority
- Mouse via IR support.
Low Priority
- Get Touhou working (possibly use a debugging version of NP2 on PC to help)
Minor Additions
- (null)
Controls
Controls will eventually be modifiable in-emulator. You may use a control.xml file in SD:/PC98/DATA/ to change these controls.
| Action | |
| Arrow Keys | |
| Space | |
| Return | |
| Z | |
| X | |
| Escape | |
| Escape | |
| Escape | |
| Quit emulation and return to Loader. |
| Action | |
| Arrow Keys | |
| Space | |
| Return | |
| Z | |
| X | |
| Z | |
| X | |
| Escape | |
| Escape | |
| Escape | |
| Quit emulation and return to Loader. |
| Action | |
| Arrow Keys | |
| Return | |
| X | |
| Z | |
| Space | |
| Left Shift | |
| Right Shift | |
| Left Shift | |
| Right Shift | |
| Escape | |
| Escape | |
| Escape | |
| Quit emulation and return to Loader. |