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* Is there the intention to make a wysiwyg editor for this, so that anybody can make a game with this? Or is there much extra coding required? I ask this because i would like to make an on-rail shooter, and this would be the perfect start! --[[Ferrie|Ferrie]]
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* Is there the intention to make a wysiwyg editor for this, so that anybody can make a game with this? Or is there much extra coding required? I ask this because i would like to make an on-rail shooter, and this would be the perfect start! --[[Ferrie]]
 
: You couldn't have picked a better time to ask! Now that I have the demo behind me, I have started work on "0xIDE", a GUI game editor for FiSSION. One of the goals of this project from the beginning has been ease-of-use, so a nice editor is an essential part of the package. :) I'll post more info and screenshots later. See ya. --[[User:PunMaster|PunMaster]] 00:04, 24 February 2009 (UTC)
 
: You couldn't have picked a better time to ask! Now that I have the demo behind me, I have started work on "0xIDE", a GUI game editor for FiSSION. One of the goals of this project from the beginning has been ease-of-use, so a nice editor is an essential part of the package. :) I'll post more info and screenshots later. See ya. --[[User:PunMaster|PunMaster]] 00:04, 24 February 2009 (UTC)
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* LoganA: I see you've fixed a little spelling mixup of mine. Thank you. :) --[[User:PunMaster|PunMaster]] 18:27, 11 June 2009 (UTC)
 
* LoganA: I see you've fixed a little spelling mixup of mine. Thank you. :) --[[User:PunMaster|PunMaster]] 18:27, 11 June 2009 (UTC)
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* First I will start by saying this engine looks awesome! And I wish I could coad…But, I can’t try out the demo because I don’t have any usb keyboards, so my question is, is wii remote support planed? And if so I would like to suggest nun chuck support and maybe z button zooming.--[[User:Dtalley11|Dtalley11]] 20:42, 10 July 2009 (UTC)
 
* First I will start by saying this engine looks awesome! And I wish I could coad…But, I can’t try out the demo because I don’t have any usb keyboards, so my question is, is wii remote support planed? And if so I would like to suggest nun chuck support and maybe z button zooming.--[[User:Dtalley11|Dtalley11]] 20:42, 10 July 2009 (UTC)
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: Wiimote and Nunchuk support is certainly planned for the next version. Sorry for not supporting it already. In the mean time, you might want to borrow a USB keyboard (it's worth it to see this thing in action). :) --[[User:PunMaster|PunMaster]] 03:37, 17 July 2009 (UTC)
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:: ...Too bad i bricked my wii, i was looking forword for this one...mayby ill get my wii fixed for this, it look awsome!!![[User:Dtalley11|Dtalley11]] 12:19, 21 July 2009 (UTC)
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* Micmac_Creations: There hasn't been an update for a while and im just wondering whats been happening in the development.  i like check every few days to see if you have put an update up.  Keep up the great work!!! <small>—Preceding unsigned comment added by [[User:Micmac creations|Micmac creations]] ([[User talk:Micmac creations|talk]] • [[Special:Contributions/Micmac creations|contribs]]) 06:57, 16 August 2009 (UTC)</small>
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* Fred220: Is this project still being worked on? It looked like a great idea, kind of like an open source unity? I hope to see more work done so that i can use this for my project, also would this run on a PC? <small>—Preceding unsigned comment added by [[User:Fred220|Fred220]] ([[User talk:Fred220|talk]] • [[Special:Contributions/Fred220|contribs]]) 00:03, 13 January 2010 (UTC)</small>
    
== Technical Discussion ==
 
== Technical Discussion ==
    
Although the full source-code is still safely curled up next to my private documents, I don't want all of the things I am learning while coding this project to go unknown to the rest of the world. Likewise, I have created a section here for people to ask about the technical aspects of FiSSION. If FiSSION does something you would like to know how to do, or you are having trouble replicating some of FiSSION's functionality in your own code, I should be able to point you in the right direction. Just be patient. Responding to a ton of in-depth questions will take some time. :) --[[User:PunMaster|PunMaster]] 08:07, 1 February 2009 (UTC)
 
Although the full source-code is still safely curled up next to my private documents, I don't want all of the things I am learning while coding this project to go unknown to the rest of the world. Likewise, I have created a section here for people to ask about the technical aspects of FiSSION. If FiSSION does something you would like to know how to do, or you are having trouble replicating some of FiSSION's functionality in your own code, I should be able to point you in the right direction. Just be patient. Responding to a ton of in-depth questions will take some time. :) --[[User:PunMaster|PunMaster]] 08:07, 1 February 2009 (UTC)
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== Join The Fission Team ==
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Can I Help Develop Fission?
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I Have A lottttt...... Of Experiance in Visual Basic/Studio and I Know Some C Code
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--[[User:Calthephenom|Calthephenom]] 20:56, 1 October 2009 (UTC)
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== No more FiSSION? ==
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It's a shame that this hasn't had any news since June/July 2009.. It was looking pretty good, but now it's dead. I tried emailing PunMaster back in April, but got no reply... That's really too bad, this would have been amazing. --[[User:Bg4545|bg4545]] 11:20, 21 October 2010 (CEST)
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== Purge page? ==
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Reasons:  Project has been dead for several years, no updates and no source code. I propose deleting the page and removing the engine from the repo. <small>—Preceding unsigned comment added by [[User:Dei Pius|Dei Pius]] ([[User talk:Dei Pius|talk]] • [[Special:Contributions/Dei Pius|contribs]]) 17:14, 19 May 2012 (CEST)</small>
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