SpriteManager: Difference between revisions

From WiiBrew
Jump to navigation Jump to search
No edit summary
added license request
Line 18: Line 18:
==Installation==
==Installation==
Follow the Readme file
Follow the Readme file
==License==
Hi, there is no license associated with this package. That usually means all rights reserved if that is the case your work is unusable by others, and might as well not have been published. I feel certain that was not your intention. Will you release it under the ZLib License? http://www.gzip.org/zlib/zlib_license.html like libWiiSprite is?


[[Category:Libraries]]
[[Category:Libraries]]

Revision as of 22:26, 30 June 2009

SpriteManager
General
Author(s)Untitled
TypeDevelopment
Version1.0
Links
[[Gx-mod [2|Download]]

Spritemanager is a class designed to be an easy to use manager for libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside. This code is usefull to avoid memory problem since the object SpriteManager handle correctly himself memory used (free memory just deleting the object SpriteManager or removing a sprite).

This library is developped in C++ by Unititled with help of TextRender written by DragonMinded (modified) and Imageloader by Ulti (highly modified).

The use of SpriteManager is highly detailed in the SpriteManager.h and an simple example project is given in the pack.

Installation

Follow the Readme file

License

Hi, there is no license associated with this package. That usually means all rights reserved if that is the case your work is unusable by others, and might as well not have been published. I feel certain that was not your intention. Will you release it under the ZLib License? http://www.gzip.org/zlib/zlib_license.html like libWiiSprite is?