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The processor in the Wiimote is a distant ancestor of the PC's 8086 processor, the 8051. The assembly language should be familiar to PC programmers.
 
The processor in the Wiimote is a distant ancestor of the PC's 8086 processor, the 8051. The assembly language should be familiar to PC programmers.
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The registers are named R1 to R7. There is also a register called "A" which is the equivalent of AX. And there is a register called "DPTR" (data pointer) which usually contains memory addresses.
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The registers are named R1 to R7. There is also a register called "A" which is the equivalent of AX, a register called "DPTR" (data pointer) which usually contains memory addresses.
    
You can view the 8051 Opcodes [http://www.keil.com/support/man/docs/is51/is51_opcodes.htm here].
 
You can view the 8051 Opcodes [http://www.keil.com/support/man/docs/is51/is51_opcodes.htm here].
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