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288 bytes added ,  18:06, 10 August 2009
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Robot: Cosmetic changes
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{{Infobox homebrew
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{{Infobox development tools
 
| title      = GEMS Wifi
 
| title      = GEMS Wifi
 
| image      =  
 
| image      =  
| type        = Development
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| type        = library
 
| author      = GEMISIS
 
| author      = GEMISIS
 
| maintainer  = GEMISIS
 
| maintainer  = GEMISIS
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| version    = 0.1 Beta
 
| version    = 0.1 Beta
 
| licence    = GPL/etc
 
| licence    = GPL/etc
| download    = http://wiibrew.org/w/images/a/a8/GEMS_WifiWii.rar
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| download    = Media:GEMS WifiWii.rar
 
| website    =  
 
| website    =  
 
| discussion  =  
 
| discussion  =  
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}}
 
}}
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= GEMS Wifi =
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= General Info =
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This is a development tool for the Wii and DS. It can be used to connect both devices via wifi.
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This is a development tool for the Wii and DS. It can be used to connect both devices via wifi.
 
To use this, please edit your make file to use the library, then include GEMS_WifiWii.h or GEMS_WifiDS.h depending on your platform (Wii or DS).
 
To use this, please edit your make file to use the library, then include GEMS_WifiWii.h or GEMS_WifiDS.h depending on your platform (Wii or DS).
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Please note that this will not connect you to wifi autmatically (you must do that part yourself)
    
The downloads are to the right, if you have any questions or issues about this library, please email me at GEMISIS@live.com
 
The downloads are to the right, if you have any questions or issues about this library, please email me at GEMISIS@live.com
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</code>
 
</code>
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This will make the game continuously wait for a client to connect. Please note that it will not stop until a client has connected.
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This will make the game continuously wait for a client to connect. Please note that it will not stop until a client has connected.
    
== Connecting to a server ==
 
== Connecting to a server ==
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<code>
 
<code>
 
s32 host = 0;
 
s32 host = 0;
host = TCP_ClientConnect("192.168.1.4", 80);//TCP_ClientConnect(ip address, port)
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host = TCP_ClientConnect("192.168.0.1", 80);//TCP_ClientConnect(ip address, port)
 
</code>
 
</code>
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<code>
 
<code>
 
int host = 0;
 
int host = 0;
host = TCP_ClientConnect("192.168.1.4", 80);//TCP_ClientConnect(ip address, port)
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host = TCP_ClientConnect("192.168.0.1", 80);//TCP_ClientConnect(ip address, port)
 
</code>
 
</code>
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== What to do now that your connected ==
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Now that everything is connected, you can use the normal net_send (for Wii) send (for DS) net_recv (for Wii) and recv (for DS) to send and receive data for that system.
    
== Video ==
 
== Video ==
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