Powder: Difference between revisions
←Created page with '{{Infobox homebrew | title = POWDER | image = Image:POWDERIcon.png | desc = A Roguelike designed for the Gameboy Advance and Nintendo DS | type =...' |
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Revision as of 05:39, 29 May 2009
| POWDER | |
| | |
| General | |
|---|---|
| Author(s) | Jeff Lait |
| Ported by | insin |
| Type | Game |
| Version | 111 preview1 |
| Links | |
| Download | |
| Peripherals | |
A port of POWDER to the Wii using SDL Wii.
Controls
TBD
Building
POWDER itself is not open source, but source is available from its Download page under a license which allows for porting.
A diff file containing Wii porting changes, to be applied to powder111_src.tar.gz, will be made available from this page.
Support Files
On Windows, I used Cygwin (with make and g++ packages installed) to build the support files - this should be as simple as changing to the port/linux/ directory and invoking make premake. Note that the Wii build requires that you add "distorted" to the list of tilesets in gfx/rebuild.sh.
Wii Build
Ensure you have SDL Wii and its dependencies available in your libogc directory as per its install instructions.
Change to the port/wii/ directory and invoke make.
TODO
Milestone 1
| Issue/Feature | Done |
|---|---|
| Fix issue where graphics don't display using the existing SDL port code | ☑ |
| Enable X/Y button support for classic controller (should be a sinple #define change) | ☐ |
| Detect when 16:9 display is being used and correct aspect ratio automatically | ☐ |
| Should the background grid for the on-screen keyboard also be displayed on the name entry screen? The cursor seems to be picking up fragments of background graphics as it moves. Check the DS version. | ☐ |