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5,272 bytes added ,  18:21, 27 March 2013
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::::It can be ported VERY easily, i'll soon release the source to the public if I 1. cleaned it up and made building easier and 2. made a linux version!
== Download stops at 77% and says "Unknown error" ==
Hey guys, when I've added the environment variable and everything, downloaded the program and everything but when i try to load a program on the wii, it starts running and everything, i see the progress bar on my computer and on the wii, and then at 77% (at least with this one program, haven't tried others yet) is says "Transfer Failed. Unknown error" Help?<small>—Preceding unsigned comment added by [[User:Lemonpieman|Lemonpieman]] ([[User talk:Lemonpieman|talk]] • [[Special:Contributions/Lemonpieman|contribs]]) 22:44, 15 January 2009</small> I believe this is a firewall issue. I have Comodo Firewall and to send files to the Wii properly I physically need to disable the firewall security - I havent found a way to allow an exception yet.[[User:Steaky1212|Steaky1212]] 12:09, 18 August 2009 (UTC) :I was having a similar problem with wiiload, that's why I created my own tool to send files to my Wii. If you are running in a Windows environment and are interested check [[WiiBuilder]]. --[[User:Crayon|Crayon]] 13:24, 18 August 2009 (UTC)
== Sending to wii ==
forward port (insert wiiload portnumber here) I would test but I cant
seem to find the Wiiload download ;( --[[User:Toagac|Toagac]] 22:30, 18 May 2009 (UTC)
 
== Not clear about downloading elf package ==
 
it's writen : "''First, download the .elf package, which includes all version of Wiiload, from the official homebrew channel site.'' "
 
but in the official homebrew site, there are no elf package to download.
something looks to be wrong no ? <small>—Preceding unsigned comment added by [[User:Whpfx|Whpfx]] ([[User talk:Whpfx|talk]] • [[Special:Contributions/Whpfx|contribs]]) 22:33, 31 May 2009 (UTC)</small>
 
* Probally because of the Hackmii Installer... Someone got the wiiload binary for Linux? EDIT: Go to $DEVKITPPC/bin and there is Wiiload (at DevkitPPC linux) [[User:Drag0nflamez|Drag0nflamez]] 17:20, 2 June 2009 (UTC)
 
== .tar inside a .tar.gz? ==
 
Why don't you just use .zip? It's a small download, and WHO wants to extract 2 times?
 
Here's a .zip reupload:
 
[[Media:WIILOAD.zip|ZIP Download]]
I don't like sig.(s) [[User:Elosnoc_iiw|Elosnoc Iiw]] 01:50, 11 September 2009 (UTC)
: Because .tar.gz is a compressed version of an archive. Tarball (.tar) archives store multiple files in a single archive file, and GNU-Zip (.gz) archives compress a single file into a smaller file. Combine them together (.tar.gz or .tgz), and you get an archive that stores multiple files in a single, smaller file. --[[User:Reap3r119|Reap3r119]] 23:01, 24 July 2012 (CEST)
 
== Result too large ==
For people who are having the Result too large error with the wiiload that comes with devkitpro, get the newest wiiload, and you probably won't have any problems anymore. [[User:KolakCC|KolakCC]] 20:45, 17 October 2009 (UTC)
 
Remember to exit the last app you ran before you try to run a new one or you will get this error too.
 
== On the fly IP-setting ==
For those of you who don't want to set the env variable, or their Wii's IP changes a lot, you can use this under devkitpro:
<pre>
export WIILOAD := tcp:192.168.0.102
run: $(BUILD)
wiiload $(TARGET).dol
</pre>
[[User:KolakCC|KolakCC]] 14:42, 18 October 2009 (UTC)
 
== transfer failed to HBC 1.06 ==
 
Here's what I see when I use wiiload 0.4 to send to my Wii running HBC 1.06...
<pre>
/opt/devkitPro/devkitPPC/bin/wiiload WiiGame1.dol
wiiload v0.4
coded by dhewg
 
connecting to 192.168.100.149:4299
sending upload request
sending file size (209120 bytes)
sending datasend failed: Connection reset by peer
transfer failed.
</pre>
 
Seems I was using an older wiiload which came with devkitPro, I switched to v0.5 and all was well.
 
[[User:Lordelph|Lordelph]] 17:07, 19 December 2009 (UTC)
: use the latest version (0.5) --[[User:Crayon|Crayon]] ([[User talk:Crayon|talk]]) 17:14, 19 December 2009 (UTC)
:: wow, that was as speedy reply! Thankyou. [[User:Lordelph|Lordelph]] 17:17, 19 December 2009 (UTC)
 
== Arguments ==
 
Wiiload passes its first argument as argv[0]
 
According to the standard C, argv[0] should be the name of the file and the first passed argument should be argv[1]
 
[[User:Oibaf|Oibaf]] 10 March 2013 (UTC)
:Unless I'm missing something, that's how it should be - wiiload's first argument is the name of the program that will be executed. Unless you want your wii programs to receive "wiiload.exe" as argv[0]? [[User:Tueidj|Tueidj]] ([[User talk:Tueidj|talk]]) 15:49, 10 March 2013 (CET)
 
Exactly. Argv[0] should be wiiload.exe. Also the first argument passed through meta.xml of homebrew applications is passed as Argv[1].
During the test of some wiibrew emulators I got crazy before finding out that wiiload passed the first argument as Argv[0].
[[User:Oibaf|Oibaf]] 19 March 2013 (UTC)
:You said "According to the standard C, argv[0] should be the name of the file" so how does it make sense for a wii program to receive "wiiload.exe" as argv[0] regardless of what the program's real name is? If you start a program in windows do you expect it to receive "explorer.exe" as argv[0]? [[User:Tueidj|Tueidj]] ([[User talk:Tueidj|talk]]) 13:07, 19 March 2013 (CET)
 
Sorry, I was wrong. Argv[0] should contain the dol file and argv[1] should contain the first argument passed to the dol file whilst currently the argument is passed as argv[0].
[[User:Oibaf|Oibaf]] 19 March 2013 (UTC)
:That's exactly how it currently works (argv[0] = name of dol/elf), not sure how you're seeing anything different. [[User:Tueidj|Tueidj]] ([[User talk:Tueidj|talk]]) 22:13, 19 March 2013 (CET)
 
I verified that argv[0] = name of dol/elf if wiiload is launched from a command window but argv[0] = "first argument" if wiiload is launched from programmer's notepad (windows environment) setting the parameters in Notepad as "$(ProjectName).dol argument". Is it a notpad issue?
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