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82 bytes removed, 05:23, 14 May 2009
Padded .brlyt files
This colour [0xff, 0x7f, 0x0, 0xff] is used in the Wii Play icon.brlyt, the logo image is white, but when it is shown on screen it is orange, this colour appears to be a filter. Transparent areas are still transparent, black areas are still black, but almost everything else is orange. The full texture section is pasted at [[Talk:Wii_Animations]]--[[User:Wilsoff|Wilsoff]] 00:41, 10 March 2009 (UTC)
=== Padded .Parsing of text in brlyt files ===If Currently the text parses to a brlyt file has been padded (aometime done jumbled code, these do not appear to be ascii codes, but I could be wrong. The py version used to resolve fizzy images) then it will hang for about ten minutes and give handle this warningok. Is there anyway it could check for This is a valid brlyt? Or maybe just time out after 60 seconds and say it can't parse the brlyt? fantastic project - thank you so much!--[[User:Wilsoff|Wilsoff]] 0003:4123, 10 March 14 May 2009 (UTC): [[image:memerror.png]]
=== XMLAN Preview ===
You guys really should put up a preview of an xmlan file to show people what this thing does. I thought I saw one posted before, but it has mysteriously disappeared. Here's hoping you can see to putting another one back up. Thanks for your great work --[[User:Megazig|Megazig]] <small>—Preceding unsigned comment added by [[User:Megazig|Megazig]] ([[User talk:Megazig|talk]] • [[Special:Contributions/Megazig|contribs]]) 09:02, 26 April 2009 (UTC)</small>

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