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Quake Wii

203 bytes added, 02:23, 6 October 2016
Set title in info box to reflect project name
{{Infobox homebrewapphomebrew| title = QuakeWii| image = [[ImageFile:QuakeWii.png]]| desc = Quake port for the Wii| type = Port/Gameplatform game
| author = [[User:Piko|Piko]]
| maintainer = | contributor = | portedby = | version = 0.0908| licence = | download = [ Quake 0.0908]| website = | discussion = | source = [ Quake 0.09 08 Source]| peripherals = {{Wiimote1}} {{SensorBar}} {{nunchuckNunchuk}} {{ClassicController}} {{GCNController}} {{WiiZapper}} {{USBKeyboard}} {{FrontSDHC}} {{WiFi}} {{Internet}}| hbc = 1| hbb = 0yes
A branch of Eluan's [[QuakeGX]] port.
== Merging with QuakeGX ==
Eluan has begun work on merging version 0.08 into the main branch of QuakeGX. From there we can properly code in new features. As I'm not much good at Wii coding (all I'm really doing is patching stuff in), Eluan will be able to help big time. So hopefully this page will no longer be needed soon.
== Instructions ==
* The game should appear on the [[Homebrew Channel]] menu.
* Rip the original 10 tracks from the Quake CD into mp3s. Or pick 10 of your own mp3s.
* Name the mp3s "2.mp3" threw "11.mp3", and copy them to /apps/quake/music. (Don't ask why Quake starts counting tracks at 2)
* Rock!
== Release Notes ==
'''Piko GX 0.09Roll Back'''*Mp3 supportI'm rolling back to version 0.08, place the tracks of Quake one, or any mp3s if you want, into "/apps/quake/music", then name them "<Track Number>downloaded version 0.09-0.mp3" so tack one would be "211 please download version 0.mp3"08.*Using Q1Rev sound driverSorry about this, it uses asndbut I'm noticing some new bugs, and I don't think I want to release it in it's cleanercurrent form. I'll try to get version 0.12 released as soon as possible.
*Fixed compatibility bugs with libogc 1.7.*.
*TCP Client enabled, thanks Q1Rev.
*Better nunchuck nunchuk controls. *Shouldn't need nunchuck nunchuk reattached to be detected.
*Removed old file system access methods.
*Bug fixes.
== Milestones ==

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