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8 bytes added ,  09:26, 8 May 2009
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I joined the default multiplayer server and there was only one other person who was there, and he left after a few minutes before I could even locate him in the map.  That's pretty much how it would go.  I would idle on the server for about 10-20 minutes, someone with default settings would join ("WiiPlayer") and then leave within a few minutes before I even had the chance to fight them.  Also, I can't figure out how to send chat messages so I can say "hi" or something to prevent people from just leaving.  All in all, a frustrating experience.  --[[User:Flark|Flark]] 10:36, 7 May 2009 (UTC)
 
I joined the default multiplayer server and there was only one other person who was there, and he left after a few minutes before I could even locate him in the map.  That's pretty much how it would go.  I would idle on the server for about 10-20 minutes, someone with default settings would join ("WiiPlayer") and then leave within a few minutes before I even had the chance to fight them.  Also, I can't figure out how to send chat messages so I can say "hi" or something to prevent people from just leaving.  All in all, a frustrating experience.  --[[User:Flark|Flark]] 10:36, 7 May 2009 (UTC)
:People don't stick around because (in my experience, at least) the controls in multiplayer are laggy as hell. You don't shoot until half a second or so after you press the button, and movement is extremely jerky and unreliable. I don't think these are due to the port itself, but are problems inherent to the NetQuake code which was taken from Q1Rev, as I'm told it's not great even at the best of times. You can map preset messages to button presses in the configs too, by the way.
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:People don't stick around because (in my experience, at least) the controls in multiplayer are laggy as hell. You don't shoot until half a second or so after you press the button, and movement is extremely jerky and unreliable. I don't think these are due to the port itself, but are problems inherent to the NetQuake code which was taken from Q1Rev, as I'm told it's not great even at the best of times. You can map preset messages to button presses in the configs too, by the way. -muesli
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