Quake Wii: Difference between revisions
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splitting quakes |
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Revision as of 16:46, 2 May 2009
| Quake | |
| | |
| General | |
|---|---|
| Author(s) | Piko |
| Type | Port/Game |
| Version | 0.06 |
| Links | |
| [[Quake 0.06|Download]] | |
| [[Quake 0.06 Source|Source]] | |
| Peripherals | |
Release Notes
Piko GX 0.06
- Gamecube controller enabled, no default bindings.
- Classic controller enabled, no default bindings.
- Improved controller input detection.
- Configurations will be saved.
- Input code clean up.
- Bug fixes.
Piko GX 0.05
- Fixed compatibility bugs with libogc 1.7.*.
- TCP Client enabled, thanks Q1Rev.
- Better nun chuck controls.
- Shouldn't need nun chuck reattached to be detected.
- Removed old file system access methods.
- Bug fixes.
Milestones
(GX 1.00)
- Loading id1 data from USB drive, or DVD.
- Being able to host network games.
- Connection to master server to get Quake-Wii server list.
- In menu mod loading, or configuration file so you can execute QuakeGX with different arguments.
- Ability to use Classic controller, and Balance board for controls.
- Keyboard Support
Downloads
Source