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25 bytes added ,  05:54, 26 April 2009
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I need to know how it is that you were able to compile a working version of QuakeGX with the latest tools, and libraries?!
I just want to get my netcode patch to work, but no matter how hard I try I can't get QuakeGX to compile with the latest tools. Please get in contact with me, I'm right now rewriting half of QuakeGX, and I still can't find this where the side movement, forward movement bug is coming from. I tracked down one bug with the linking of C++ code, input.cpp to Quake where the extern cvars were incorrectly linking, but I still can't find this last bug, and I'm going a little crazy, because I know somehow you compiled QuakeGX with the latest tools, or you manual hacked in SDHD support. Please contact be threw replying here, or on my user page. --[[User:Piko|Piko]]04:54, 26 April 2009 (UTC)


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