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4,289 bytes removed ,  16:32, 15 April 2009
new version and other edits
{{Infobox homebrewapp/de
| Name = FCE Ultra WiiGX
| image = [[Image:Fceugx.png]]
| desc = NES emulator
| type = Emulation/Simulation
| Author = Askot / [[User:Tantric|Tantric]]| version = 23.0.90| download = [ Google Code Downloads] &[ TehSkeen Thread]
| source = [ Google Code]
| peripherals = {{wiimote4}} {{SensorBar}} {{Nunchuck}} {{ClassicController}} {{GCNController}} {{DVD}} {{FrontSDHC}} {{SDGecko}} {{GCNMemoryCard}} {{USBMSD}} {{WiFi}} {{Internet}}
| hbb = 1
FCE Ultra GX ist ein NES-Emulator für Wii. Er basiert auf Version 0.98.12 von [ FCEU] für PC.
== Informationen ==
* Wiimote, Nunchuk, Classic, und Gamecube controller Unterstützung.
== Changelog ==
=== 2.0.9 - January 27, 2009 ===* Fixed a major memory corruption bug in {{:FCE Ultra 0.98.12* Faster SD/USB - new read-ahead cache* Removed trigger of back to menu for Classic Controller right joystick* Changed GameCube controller back to menu from A+Start to A+B+Z+Start* Add option for horizontal-only video cropping* Decreased minimum game size to 8 KB* Fixed a bug with reading files GX}}< 2048 bytes* Fixed some memory leaks, buffer overflows, etc* Code cleanup, other general bugfixes === 2.0.8 - December 24, 2008 ===* Fixed unstable SD card access* Proper SD/USB hotswap (Wii only)* Auto-update feature (Wii only)* Rewritten SMB access - speed boost, NTLM now supported (Wii only)* Improved file access code* Resetting preferences now resets controls* Overscan (cropping) setting now saved in preferences* Rewritten RAM/state saving - old state saves are now invalid* Minor bug fixes === 2.0.7 - November 18, 2008 ===* Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips* Video code rewritten - now has original, unfiltered, filtered modes* Zoom option* 16:9 widescreen support* Full widescreen support* SDHC support* SD/USB hot-swapping* A/B rapid-fire* Turbo option* Video cropping (overscan hiding) option (thanks yxkalle!)* Palette changing fixed* Fixed audio 'popping' issue* Wii - Added console/remote power button support* Wii - Added reset button support (resets game)* Wii - Settings file the changelog from english is now named settingsautomatically included.xml and is stored in the same folder as the DOL (eg: apps/fceugx/settings.xml)* GameCube - Added DVD motor off option === 2.0.6 - October 21, 2008 ===* Right audio channel corruption fixed (thanks cyberdog!)* Low pass audio filter turned off (muffles audio)* Changed to alternate audio filter* PAL Timing corrected* Cheesy/2X video filters fixed* Qoob Pro modchip support for GameCube (thanks emukidid!) === 2.0.5 - October 19, 2008 ===* Sound bug fixed - thanks eke-eke!* High quality sound enabled, lowpass filter enabled* Video threading enabled* Fixed timing error (incorrect opcode) === 2.0.4 - October 15, 2008 ===* Wii DVD fixed* FDS BIOS loading works now* FDS disk switching now consistently works with one button press* FDS saving implemented* 7z support* Faster SD/USB (readahead cache enabled)* VS coin now mapped If you want to 1 button for VS zapper games* Changed GC controller mappings - Select - Z, Start - Start, Home - Start+A, Special - L === 2.0.3 - October 1, 2008 ===* Complete rewrite of loading code - FDS / UNIF / NSF support added!* VS games work (coin insert submitted by pakitovic)* Mapping of 'Special' commands - VS coin insert, FDS switch disk (default A)* 480p and DVD now available for GameCube* Improved stability - less crashes! === 2.0.2 - September 19, 2008 ===* Fixed network freeze-up problem* Zapper now mapped to A and B* Fixed auto-save feature* Performance slowdowns on Gamecube should be fixed* Will now attempt to load old save states with CRC filename === 2.0.1 - September 6, 2008 ===* Zapper support! Turn translate it then remove this on in the Controller Settings - most games require you to have the Zapper on Port 2. Thanks go to aksommerville whose previous work on the Zapper helped, and michniewski's cursor code* RAM game save support! Now you can save your games just like the NES did. By default game saves are saved/loaded automatically. This can be changed in the Preferences menu* Start/Select reversed mapping fixed for Wii controllers* Small bug fixes / improvements / tweaks === 2.0.0 - September 1, 2008 ===* Complete rewrite based on code from SNES9x GX and Genesis Plus GX* Wiimote, Nunchuk, and Classic controller support* Button mapping for all controller types* Full support for SD, USB, DVD, GC Memory Card, and Zip files* Game starts immediately after loading* Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these* Preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into FCEUGX.xml, or edit fceuconfig.cpp from the source code and compile.* 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB* Preferences are loaded and saved in XML format. You can open FCEUGX.xml edit all settings, including some not available within the program* One makefile to make all versions>


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