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538 bytes added ,  10:43, 4 March 2008
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The TPL files are textures. They can be read by the tplx program from the gcube library. gcube can be found here: http://gcube.exemu.net/, however, the download link to the source is broken. A mirror of version 0.4 (which is, strangely enough, a newer version than what's on the homepage...) is available here: http://download.chinaunix.net/down.php?id=6661&ResourceID=3477&site=1. The format is also described in [[YAGCD]] at http://pabut.homeip.net:8000/yagcd/chap14.html#sec14.4.
 
The TPL files are textures. They can be read by the tplx program from the gcube library. gcube can be found here: http://gcube.exemu.net/, however, the download link to the source is broken. A mirror of version 0.4 (which is, strangely enough, a newer version than what's on the homepage...) is available here: http://download.chinaunix.net/down.php?id=6661&ResourceID=3477&site=1. The format is also described in [[YAGCD]] at http://pabut.homeip.net:8000/yagcd/chap14.html#sec14.4.
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The blyt files seem to be some kind of animation script, which references the files in timg.
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The brlan files (located in the "anim" folder), are some kind of animation scripts. There could be multiple scripts, for example:
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  Banner_Start.brlan
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  Banner_Loop.brlan
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The scripts doesn't use the names of the TPL-files when using images in the animation, instead it uses names which are defined in the blyt-file. The blyt-file contains information about every object, what file it is in, index in file (a TPL can hold more than 1 picture), plus a bunch of unknown properties.
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I've also found if-statements in the bottom of the .brlyt file. They change the objects depending on what language your system uses (either TM or (R)).
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