Talk:Visual Boy Advance GX: Difference between revisions
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I've Just Updated to the new 1.0.8 and when I load up the emulator, my game-cube controller begins to rumble without any intent to stop. | I've Just Updated to the new 1.0.8 and when I load up the emulator, my game-cube controller begins to rumble without any intent to stop. | ||
:Oops! My fault! Thanks for the info. You can read about this bug here, for a good laugh: [http://code.google.com/p/vba-wii/issues/detail?id=78 http://code.google.com/p/vba-wii/issues/detail?id=78] [[User:CarlKenner|CarlKenner]] 12:53, 7 April 2009 (UTC) | |||
== Nuked Saves == | == Nuked Saves == | ||
Revision as of 13:53, 7 April 2009
Archives |
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Note: This page is intended for feature requests, help, and general discussion. Please post bug reports on the official Google Code site. |
Feature Requests
Cheat Support
We GOTTA have it! I'm thinking that you could choose which cheats you'd want to use in the Game Menu, and then it could compile the cheats into an ips file, witch it auto-patches. Any body agree? ---strongfan 18:16, 28 October 2008 (UTC)
Yea... I totaly agree (even if it does make the game way too easy =p) Toagac 16:01, 6 December 2008 (UTC)
Support for Multi-Language?
Will there be any support for language packs? If yes, contact me, and I'll translate it to hungarian. --Tusk 18:11, 16 October 2008 (UTC)
Link Support
Would it be possible to include connection support? You know, so you can play friends and trade pokemon, and similar. First preference would be utilising the WII's wireless connection.
- Not possible at the moment, since VBA-M doesn't have link support. But may be possible in the future. --Tantric 20:12, 10 February 2009 (UTC)
Another neat idea would be to load up to 4 emulators(split screen) 1 for each controller, and play games like Zelda:Four Swords and Mario Kart Advance. (how taxing would this be on the wii?) for physical link cables, you could implement the gamecube to GBA cords used in Zelda FSA and the like. Of course this isn't anything easy, but you must admit it would be worth it. --MoonKing
Perhaps it could act as the host, and you could connect actual GBAs to it with the GBA-GCN connector. That'd be cool, as I've not been able to connect two "GBA"s since I sold my Gamecube and GameBoy Player. --Boinciel 17:13, 1 March 2009 (UTC)
Palettes
Would it be possible to include the custom palette feature for monochrome games? Both because black and white gets dull after a while, and because my TV has bad colour burn when bright colours are on-screen for long, so any game that has a white background causes it to get discoloured spots. --JeffreyGoldfish 18:31, 23 February 2009 (UTC)
Help
The Visual Boy Advance GX emulator was great before I updated. After I updated to "1.0.7" whenever I would load one of my old save files it would go to a error dump screen. This has never happen before. And with some games I make A new save and load it the video becomes distorted. I just going to get the update before this last one please note this when working on the emulator. Thank You. Cody-curry, 2/05/09
- I was finding the same issue for a patched version of a game (in respect to the new save file thing). I just set Autosave and Autoload to Snapshot, so even if there is an error dump screen when you go to the menu, you'll just start off at the exact moment you were at. Although since I've done this, I haven't had an issue with error dump screens. --Guild of Deals 12:39, 13 February 2009 (UTC)
I've Just Updated to the new 1.0.8 and when I load up the emulator, my game-cube controller begins to rumble without any intent to stop.
- Oops! My fault! Thanks for the info. You can read about this bug here, for a good laugh: http://code.google.com/p/vba-wii/issues/detail?id=78 CarlKenner 12:53, 7 April 2009 (UTC)
Nuked Saves
I seem to always lose my savegame when I try to restore from a saved state. Anyone else have this problem?
Snapshot feature broken
I've never had a problem with the snapshot feature until I updated to 1.0.8. Now, loading snapshots has a roughly 1/2 chance of crashing VBAGX. No error message pops up, it simply goes back to the Homebrew Channel. SMR Kurosan 11:50, 6 April 2009 (UTC)
- I haven't seen this, but please report it to the Google Code site. --Tantric 15:20, 6 April 2009 (UTC)
- Will do, thanks for your attention. SMR Kurosan 00:00, 7 April 2009 (UTC)
Rumble support on GBC games?
I was just playing The Legend of Zelda: Link's Awakening DX and suddenly realized that my Wii Remote rumbled whenever I received damage (and seemingly for no reason, at times)! I can't help but wonder, how is that possible? The game doesn't normally support rumble on the GBC. Surely, you aren't adding custom code to add rumble to every game you come across, are you? SMR Kurosan 11:50, 6 April 2009 (UTC)
- Yes, this was written custom for that game, along with a number of others. You can check the readme for more information. This is actually being done by Carl Kenner, who has joined with me to help maintain VBA GX. Enjoy! --Tantric 15:19, 6 April 2009 (UTC)
- Sorry about that, I happened to be using VBA GX when the new update came out and updated right away, so the information wasn't available yet. That's some incredible work you guys are doing there! Now, not only does the emulator play games perfectly, it even surpasses the original games with added features! That's a development I definitely wasn't expecting, and one that is more than welcome! SMR Kurosan 00:04, 7 April 2009 (UTC)