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3 bytes added ,  02:54, 2 March 2008
Fixing up
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'''opening.bnr''' is a file related to Wii homebrew development. The file is one of the first read by the Wii when a new DVD is inserted, and it is used to display the banner (the channel animation). Even though it shares the name with the file on the GameCube, the content of the file has no resemblence to the GC opening.bnr file.
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'''Opening.bnr''' is a file related to Wii homebrew development. The file is one of the first read by the Wii when a new DVD is inserted, and it is used to display the banner (the channel animation). Even though it shares the name with the file on the GameCube, the content of the file has no resemblance to the GC Opening.bnr file.
    
==Description==
 
==Description==
opening.bnr consists of two parts, a header which is (almost) identical to the latter of part A (starting from Zeroes_1) in content.bin, see [[Content.bin file structure]]. However, the last 16 bytes contains some randomly-looking bytes, most likely an MD5 sum.
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Opening.bnr consists of two parts, a header which is (almost) identical to the latter of part A (starting from Zeroes_1) in [[Content.bin]] (see [[Content.bin file structure]]). However, the last 16 bytes contain some randomly-looking bytes, most likely an MD5 sum.
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After the header follows an [[U8 archive]]. This is an archive consisting of the following structure:
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After the header follows an [[U8 archive]]. This is an archive consisting of the following contents:
 
<pre>
 
<pre>
 
/meta
 
/meta
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