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894 bytes added ,  02:33, 10 March 2009
Added padding brlyt section
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:::I guess that if I install an .wad that was created with this but also have Preloader installed I can just boot into HBC and remove the .wad using the appropriate tools? [[User:Pinball wizard|Pinball wizard]] 02:02, 17 February 2009 (UTC)
 
:::I guess that if I install an .wad that was created with this but also have Preloader installed I can just boot into HBC and remove the .wad using the appropriate tools? [[User:Pinball wizard|Pinball wizard]] 02:02, 17 February 2009 (UTC)
 
::::Benzin does not create wads. It only creates banners. But yes, if a banner it created bricks (shouldn't happen) then preloader will allow you to boot into HBC to remove it. --[[User:SquidMan|SquidMan]] 02:24, 17 February 2009 (UTC)
 
::::Benzin does not create wads. It only creates banners. But yes, if a banner it created bricks (shouldn't happen) then preloader will allow you to boot into HBC to remove it. --[[User:SquidMan|SquidMan]] 02:24, 17 February 2009 (UTC)
::::Ohhh. I say what the tool does. Yeah great job. This makes so much more sense now. [[User:Pinball wizard|Pinball wizard]] 00:13, 18 February 2009 (UTC)
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::::Ohhh. I see what the tool does. Yeah great job. This makes so much more sense now. [[User:Pinball wizard|Pinball wizard]] 00:13, 18 February 2009 (UTC)
    
=== Binaries ===
 
=== Binaries ===
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}
 
This colour [0xff, 0x7f, 0x0, 0xff] is used in the Wii Play icon.brlyt, the logo image is white, but when it is shown on screen it is orange, this colour appears to be a filter.  Transparent areas are still transparent, black areas are still black, but almost everything else is orange.  The full texture section is pasted at [[Talk:Wii_Animations]]
 
This colour [0xff, 0x7f, 0x0, 0xff] is used in the Wii Play icon.brlyt, the logo image is white, but when it is shown on screen it is orange, this colour appears to be a filter.  Transparent areas are still transparent, black areas are still black, but almost everything else is orange.  The full texture section is pasted at [[Talk:Wii_Animations]]
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=== Padded .brlyt files ===
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When editing banners and icons I've found that the images sometimes come out corrupted, it looks like bad interlacing where it looks like every fourth line is staggered left and right by a few pixels.  A solution to this is to pad the file with 16 or 32 bytes of 00 at the end of the .brlyt file.  This fixes the image, but the benzin can't parse it.  Obviously you can remove these, use benzin, and then add them back in, however it's not always easy to tell if a file has been padded, and by how much.  As more an more people start to edit animated banners there will likely be more and more padded brlyt files.  Is there anyway Benzin could detect this and try to work around it?  If you try to parse a padded brlyt if stays at the comand promt, with a flashing cursor for about 10 minutes, and then displays the following error message:
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[[image:memerror.png]]
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