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Talk:Benzin

764 bytes added, 23:11, 9 March 2009
Formatting and added identification of unk color
=== Questions ===
Sounds promising. I assume this doesn't use any nintendo code? What exactly are you looking for in the whole "Banner Protection" for testers? Have I missed some type of application feature to protect against such bricks? [[User:Pinball wizard|Pinball wizard]] 16:00, 16 February 2009 (UTC)
:I think he means something like Preloader ;) [[User:Oops ur dead|oops_ur_dead]] 17:25, 16 February 2009 (UTC)
::::Ohhh. I say what the tool does. Yeah great job. This makes so much more sense now. [[User:Pinball wizard|Pinball wizard]] 00:13, 18 February 2009 (UTC)
=== Binaries ===
I'm not asking for a binary, but I'm curious as to why you're so intent on not distributing one. Any particular reason? [[User:SMR Kurosan|SMR Kurosan]] 13:08, 18 February 2009 (UTC)
:At this point in it's development cycle, it isn't really ready for public consumption, and also, the nature of the tool is such that anyone who can use it should be able to compile binaries. Also, we don't want to hear the Windows lusers complain why there is no binary for them. --[[User:SquidMan|SquidMan]] 22:36, 18 February 2009 (UTC)
 
=== Identification of unknown color ===
{From a "texref": sections of the icon.brlyt from the openoing.bnr extracted from WiiPlay disc.
"uaa":
[0x77, 0x0, 0x0, 0x0],
"uab": None,
"unk_bit_5": 0x0,
"unk_bits_0_3": 0x0L,
"unk_color":
[0xff, 0x7f, 0x0, 0xff],
"unk_color_2":
[0xff, 0xff, 0xff, 0xff],
}
This colour [0xff, 0x7f, 0x0, 0xff] is used in the Wii Play icon.brlyt, the logo image is white, but when it is shown on screen it is orange, this colour appears to be a filter. Transparent areas are still transparent, black areas are still black, but almost everything else is orange. The full texture section is pasted at [[Talk:Wii_Animations]]
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