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Talk:FiSSION

410 bytes added, 21:16, 8 March 2009
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: You couldn't have picked a better time to ask! Now that I have the demo behind me, I have started work on "0xIDE", a GUI game editor for FiSSION. One of the goals of this project from the beginning has been ease-of-use, so a nice editor is an essential part of the package. :) I'll post more info and screenshots later. See ya. --[[User:PunMaster|PunMaster]] 00:04, 24 February 2009 (UTC)
 *Is it hapening anything or has it halted to a stop?It seams like there has not bean an update in the log for almost a month.I really look forward to a usable product :D--[[User:lalle_calle|lalle_calle]] 18:08, 28 February 2009 (UTC): Yes. Yes. Be patient. :) I have a lot planned for the next release, and half as much time as I wish I had. I am still actively working on FiSSION and you can expect to see some pretty cool things sometime in the near future. But I have had only enough time to either work on FiSSION, or talk about it. And I am choosing the first at the moment, for the sake of progress. So Check back in a few weeks. :) 
== Technical Discussion ==
Although the full source-code is still safely curled up next to my private documents, I don't want all of the things I am learning while coding this project to go unknown to the rest of the world. Likewise, I have created a section here for people to ask about the technical aspects of FiSSION. If FiSSION does something you would like to know how to do, or you are having trouble replicating some of FiSSION's functionality in your own code, I should be able to point you in the right direction. Just be patient. Responding to a ton of in-depth questions will take some time. :) --[[User:PunMaster|PunMaster]] 08:07, 1 February 2009 (UTC)
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