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| {| style="border-collapse: collapse; padding: 0.2em 0.2em 0.2em 0.2em;" | | {| style="border-collapse: collapse; padding: 0.2em 0.2em 0.2em 0.2em;" |
| |- style="background-color: #ddd;" | | |- style="background-color: #ddd;" |
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| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #edd;" | 4 | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #edd;" | 4 |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #edd;" | 0x0D15EA5E | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #edd;" | 0x0D15EA5E |
− | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #edd;" | How Console Booted | + | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #edd;" | Nintendo Standard Boot Code. |
| |- style="background-color: #ddd;" | | |- style="background-color: #ddd;" |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #edd;" | 0x80000024 | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #edd;" | 0x80000024 |
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Line 66: |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #edd;" | 4 | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #edd;" | 4 |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #edd;" | 0x00000003 | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #edd;" | 0x00000003 |
− | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #edd;" | Console Type (Retail Console) | + | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #edd;" | Production Board (Retail Console) 3 is latest board revision |
| |- style="background-color: #ddd;" | | |- style="background-color: #ddd;" |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #edd;" | 0x80000030 | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #edd;" | 0x80000030 |