CheatManager: Difference between revisions
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== Screen | == Screen Shots == | ||
<gallery> | <gallery> | ||
Image:cheat_manager_01.jpg|Start | Image:cheat_manager_01.jpg|Start | ||
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Image:cheat_manager_09.jpg|Generate GCT File | Image:cheat_manager_09.jpg|Generate GCT File | ||
</gallery> | </gallery> | ||
== Code Item Prefix == | == Code Item Prefix == | ||
Revision as of 22:51, 15 February 2009
| Cheat Manager v0.2 | |
| | |
| General | |
|---|---|
| Author(s) | Spritez(David Zou) |
| Type | Utilities |
| Links | |
| [[v0.2|Download]] | |
| Peripherals | |
Outline
Cheat Manager is a homebrew app that allows you to generate a GCT file from a text file.
And you can edit/modify text code, before generating the GCT File.
Thanks
Waninkoko's WAD Manager.
Team Twiizers/devkitPRO's libogc
Thanks to everyone who made source code available for their Wii applications.
Usage
- decompress rar file into root of sd card.
- put text code file(*.txt) in sd:/txtcodes.
- run cheat manager, browse text code file and select it.
- press
activate code item or press
deactivate code item. - press
to generate GCT File which you activate code. - press
Exit Cheat Manager. - run game.....
Screen Shots
-
Start
-
Start
-
Select Text Code File
-
View Code Item
-
View Code
-
Edit Code
-
Active Code Item
-
Generate GCT File
Code Item Prefix
| Prefix | Description |
|---|---|
| [-] | deactivate code item |
| [+] | activate code item |
| [?] | this code item include comment |
| [!] | this code item include variational code, you must edit it before generate gct file. |
Note:
- text code file don't more then 64k byte.
- text code file use ascii, don't use UTF-8.
