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638 bytes added, 18:26, 4 February 2009
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* Is there any forum or website where you have posted the goals you have in mind? I think it could be interesting for both of us to know more about the other's project. Since there is not much documentation about wii hardware, sharing knowledge is alwais positive. So, if is there anything you want to know about my engine, or how it works, just tellme. You can contact me at wiibrew forums. --[[User:Technik|Technik]], 4 February 2009
: Right now, the only things I have published / explained are what you see here. Honestly, I don't want to go on a rant about all of the (amazing) expectations I have for FiSSION right now because I prefer to put my work before my words, so to speak. So we'll just have to see how this progresses. If things work out, you'll be seeing some pretty cool things very soon (and I'll keep you updated every step of the way). Obviously, if I have any questions, you'll see me on the Forums. Otherwise, all I can do is keep working on it. Thanks for the interest, and happy coding. :) --[[User:PunMaster|PunMaster]] 17:26, 4 February 2009 (UTC)
== Technical Discussion ==
Although the full source-code is still safely curled up next to my private documents, I don't want all of the things I am learning while coding this project to go unknown to the rest of the world. Likewise, I have created a section here for people to ask about the technical aspects of FiSSION. If FiSSION does something you would like to know how to do, or you are having trouble replicating some of FiSSION's functionality in your own code, I should be able to point you in the right direction. Just be patient. Responding to a ton of in-depth questions will take some time. :) --[[User:PunMaster|PunMaster]] 08:07, 1 February 2009 (UTC)

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