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725 bytes added, 13:45, 3 February 2009
General Discussion
you are now using halo maps from the game. there are custom halo maps and if you write a little converter app people can help you getting more maps into your demo even before you release any sources. [[User:Bitflusher|Bitflusher]] 18:15, 1 February 2009 (UTC)
: As I said a few hundred million times, the only reason there are Halo maps in FiSSION right now is because they were a good, easy demonstration of the engine's current capabilities. I have no intention on doing anything else with Halo in terms of the FiSSION project. I do plan on releasing a model converter so that people can import custom content into FiSSION, but it will be meant to work with modeling programs (Blender, 3ds Max, etc.), and have no support whatsoever for decompiling Halo maps. --[[User:PunMaster|PunMaster]] 21:20, 1 February 2009 (UTC)
Hi, I'm sorry you missunderstood my intentions when edited yesterday. I just had almost no time to write and just added a little line as a reference to document that you're not alone in this kind of projects. Actually the information you wrote is not true, this is not the first 3d engine for a console, it's not even the first for wii. Revolution Engine's first version was released in september 2008, I think. However, I apologise because I shouldn't have added that line without permision. By the way, I'm just a developper, just like you are, and don't mind sharing my knowledge on wii, that I learnt by programming my own engine, so if you have any doubt or something, you can contact me at wiibrew forums, for example.
== Technical Discussion ==
Although the full source-code is still safely curled up next to my private documents, I don't want all of the things I am learning while coding this project to go unknown to the rest of the world. Likewise, I have created a section here for people to ask about the technical aspects of FiSSION. If FiSSION does something you would like to know how to do, or you are having trouble replicating some of FiSSION's functionality in your own code, I should be able to point you in the right direction. Just be patient. Responding to a ton of in-depth questions will take some time. :) --[[User:PunMaster|PunMaster]] 08:07, 1 February 2009 (UTC)

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