Changes

Jump to navigation Jump to search
No change in size ,  00:29, 29 January 2009
m
no edit summary
Nice idea... haven't played it yet... but the screenshots seem a little low in contrast as far as the player and monster go - they seem to blend into the background too much... Have you tried a more contrasting approach to the art? I didn't have any zombies handy so I just grabbed a skelton from a current project of mine. --DayDreamOz 05:38, 28 January 2009 (UTC)
[[Image:SplatterCastle_revampSplatterCastle revamp.jpg]]
:My monitor and TV aren't very good, and I make graphics on the monitor that look bright and colorburst on my TV. I tone it down on my monitor, though I do want a somewhat desaturated look. Your image looks great, though it sort of groups the sky/moon in with the castle background, and doesn't give the sense of distance I want. Eventually, I want to have several layers of paralax scrolling, and the idea is that the farther ones are more blurred, and most use a single hue (as opposed to using saturation to differentiate background and characters). I'd like to do something like the gloomy lighting and shading in your image, but with layers or objects (moving rain, fog, etc), and possibly a layer on top of the bricks to add personality to some of them. Also, I don't want the decor to look too flat and untextured, since there's so many wii games that do that already (a little bit is ok). To keep away from that, I'd like to add more photorealistic imagery (like the painting right before you get to the boss). All that being said, I may end up with a completely different visual style once I get some more of the gameplay down. --[[User:SpiderDave|SpiderDave]] 11:38, 28 January 2009 (UTC)
3,893

edits

Navigation menu