Ballion: Difference between revisions

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m minor tweaking to control tables
Line 25: Line 25:
! {{GCNController}} || {{Wiimote1}} || Action
! {{GCNController}} || {{Wiimote1}} || Action
|-
|-
|{{GCDPadUp}}/{{GCDPadDown}} || {{WiimoteDPadUp}}/{{WiimoteDPadDown}} || Move
|{{GCDPadUp}} '''/''' {{GCDPadDown}} || {{WiimoteDPadUp}} '''/''' {{WiimoteDPadDown}} || Move
|-
|-
|{{GCStartButton}} || {{WiimoteAButton}}  || Selection
|{{GCStartButton}} || {{WiimoteAButton}}  || Selection
Line 36: Line 36:
! {{GCNController}} || {{Wiimote1}} || Action
! {{GCNController}} || {{Wiimote1}} || Action
|-
|-
| {{GCDPadLeft}}/{{GCDPadRight}} || {{WiimoteDPadLeft}}/{{WiimoteDPadRight}} || Ball movement
| {{GCDPadLeft}} '''/''' {{GCDPadRight}} || {{WiimoteDPadLeft}} '''/''' {{WiimoteDPadRight}} || Ball movement
|-
|-
| {{GCAButton}} || {{WiimoteMinusButton}} || Enter Menu
| {{GCAButton}} || {{WiimoteMinusButton}} || Enter Menu

Revision as of 18:28, 31 December 2008

Ballion
General
Author(s)Mega Man
TypeGame
Version1.7
Links
[[v1.7 Mirror|Download]]
[[homepage|Website]]
Source
Peripherals
GameCube Controller GameCube Memory Card

Ballion is based on the C64`er game Crillion. This is an Breakout clone where you have to destroy blocks with a ball.

To save the game state, you need a gamecube memory card in slot B.

Controls

In menu

GameCube Controller Action
Gamecube D-Pad Up / Gamecube D-Pad Down Wiimote D-Pad Up / Wiimote D-Pad Down Move
GameCube START Button Wiimote A Button Selection

In game

GameCube Controller Action
Gamecube D-Pad Left / Gamecube D-Pad Right Wiimote D-Pad Left / Wiimote D-Pad Right Ball movement
Gamecube A Button Wiimote - Button Enter Menu
GameCube Z Button Wiimote + Button Restart ELF loader
Wiimote HOME Button Reboot Wii and show Wii menu

History

v1.7

  • Some graphical flicker effects when using Wiimote removed.

v1.6

  • Sound and hardware acceleration.