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549 bytes added ,  03:48, 15 December 2008
→‎Changelog: Updated changelog
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== Changelog ==
 
== Changelog ==
26/08/2008
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1.3.0 (14/12/2008):
 
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-------------------
 
[Genesis]
 
[Genesis]
* YM2612(MAME): fixed LFO phase update for CH3 special mode: fix sound effects in Warlock & Aladdin (thanks to AamirM)
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- YM2612 bugfixes (MAME core):
* YM2612(MAME): fixed EG attenuation level on "KEY ON": fix Ecco 2's splash sound
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.fixed EG Decay->Substain transition when SL & DR are minimals: fix tracks #3 and #9 in "Mega Turrican"
* YM2612(MAME): fixed SSG-EG emulation: fix Bubba'n Stix (Track 5) and many others
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.fixed a bug in SSG-EG emulation code: fix Level 1 music in "Alisia Dragoon"
* YM2612(MAME): replaced sample interpolation with libsamplerate support, High Quality mode is now more accurate
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.modified SSG-EG Decay End Level: fix some sound effects (ChainSaw, Zap...) in "Beavis & Butthead"
* implemented cycle-accurate HINT timings: every timing sensitive games/demos are now *finally* working fine
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.improved Detune overflow accuracy: fix very high frequency sounds in many games
* fixed a bug affecting CRAM/VSRAM DMA timings
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.fixed registers 0x20-0x26 Reset state: fix intro music in "B.O.B"
* fixed Sprite Attribute Table address mask for VRAM writes
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.reverted incorrect fix with KEY ON: fix "Flamethrower" sound effect in "Alien 3" and many others
* improved accuracy of 68k access to Z80: fix music in Pacman 2 when entering PAUSE menu
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- adjusted HCounter values: fixes line flickering in "Sonic 3D" bonus stage
* disabled "Address Error" emulation when UMK3 hack is loaded: fix game crashing after a round ends up
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- adjusted VINT timing: fixes hang-up in "V.R Troopers"
* added support for some more unlicensed games: Pocket Monster, King of Fighter 98, Soul Blade (credits to Haze)
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- improved HBLANK flag accuracy: fixes line flickering in "Gouketsuji Ichizoku"
* improved Menacer emulation: fix lightgun support in Body Count & T2: The Arcade Game
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- fixed broken Z80 access to WRAM: fixes hang-up in "Mamono Hunter Youko"
* added Konami Justifier emulation: fix lightgun support in Lethal Enforcers 1 & 2
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- modified JCART emulation: fixes corrupted tracks logo in "Micro Machines 2"
* added Sega Mouse emulation (Populous 2, Body Count, Shangai 2, Fun'n Games, ...)
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- added Blargg's NTSC Filters support (NTSC video artifacts emulation)
 +
- optimized VDP rendering core, rewrote 68k interface (memory handlers, cycle execution, interrupts): greatly improved emulation speed
    
[NGC/Wii]
 
[NGC/Wii]
* added Wiimote support for Menacer/Justifier/Mouse
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- remove slowest libsamplerate settings under "HQ YM2612" option, only keeps SRC_LINEAR (faster) and SRC_SINC_FAST (better)
* added DVD support in Wii mode (no modchip required)
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- added an option to enable/disable bilinear filtering
* added "Gun cursor" option to enable/disable gun position display
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- rewrote video engine: improved horizontal scaling (VI+GX), improved rendering speed (direct texture mapping)
* added "Invert Mouse" option to invert Sega Mouse vertical axe (required by some games)
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- removed embedded font, (re)enabled IPL font support: now should works for Qoob users too (thanks to emukiddid)
* improved Controller options: Wiimote/Nunchuk and Classical Controllers can now be affected separately to ANY player
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- fixed "Reset" button behavior, now acts more like Genesis Reset button ;-)
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- patched libfat for faster SDCARD accesses (thanks to svpe)
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- SRAM and SaveState filenames are now based on the ROM filename (for FAT devices only)
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- various bugfixes, menu tweaks and code cleanup
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[NGC only]
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- added 480p support in menu
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[Wii only]
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- implemented fast scrolling in menu using Wiimote D-PAD
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- added "Power" button support
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- added USB Storage support
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- Widescreen menu fix
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- *new* libogc 1.7.0 features: SDHC support, Wiimote shutdown button support
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