SpriteManager: Difference between revisions

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'''Spritemanager''' is a class designed to be an easy to use manager for libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside. This code is usefull to avoid memory problem since the object '''SpriteManager ''' handle correctly himself memory used (free memory just deleting the object SpriteManager or removing a sprite).
'''Spritemanager''' is a class designed to be an easy to use manager for libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside. This code is usefull to avoid memory problem since the object '''SpriteManager ''' handle correctly himself memory used (free memory just deleting the object SpriteManager or removing a sprite).


This library is developped in C++ by [[User:Untitled|Unititled]] with help of TextRender code by [[User:DragonMinded|DragonMinded]] (modified) and Imageloader by [[User:Ulti|Ulti]] (highly modified).
This library is developped in C++ by [[User:Untitled|Unititled]] with help of TextRender written by [[User:DragonMinded|DragonMinded]] (modified) and Imageloader by [[User:Ulti|Ulti]] (highly modified).


The use of '''SpriteManager''' is highly detailed in the SpriteManager.h and an simple example project is given in the pack.
The use of '''SpriteManager''' is highly detailed in the SpriteManager.h and an simple example project is given in the pack.

Revision as of 02:08, 5 December 2008

SpriteManager
General
Author(s)Untitled
TypeDevelopment
Version1.0
Links
[[[1]|Download]]

Spritemanager is a class designed to be an easy to use manager for libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside. This code is usefull to avoid memory problem since the object SpriteManager handle correctly himself memory used (free memory just deleting the object SpriteManager or removing a sprite).

This library is developped in C++ by Unititled with help of TextRender written by DragonMinded (modified) and Imageloader by Ulti (highly modified).

The use of SpriteManager is highly detailed in the SpriteManager.h and an simple example project is given in the pack.

Installation

Follow the Readme file