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==More Cursors==
===busy===
I think somebody might be able to use a busy pointer too.--[[User:Henke37|henke37]] 13:00, 7 July 2008 (CEST)
:Commonly, Wii software doesn't have "busy pointers" but rather all sorts of different throbber animations. I'd gladly do a "busy pointer" if you could provide me with an example that fits into the pointer scheme. [[User:Drmr|Drmr]] 16:17, 7 July 2008 (CEST)
::Why not just include a throbber centred at the same hotspot as the finger. When the program is busy, it shows the throbber rotating around the pointer position. [[User:Xeron|Xeron]] 12:51, 8 July 2008 (CEST)
::What about a blue cycle with a rotating dot like that one the Wii uses for loading (see Wii Shop channel)? [[User:Matti-Koopa|Matti-Koopa]] 05:45, 24 July 2008 (CEST)
 
From a usability and best practice point of view, a busy cursor is a big no no. if you can animate a cursor while doing something, you can probably also implement a cancel button. so just leave the default cursor and show something in the screen. just like nintendo already does with all games. You always have a loading animation on the back (5 orbs rotating) and a back button (circular with a twisted arrow). --gcb
 
===aim===
some crosshairs like zelda would be useful. --gcb
 
===forbidden===
some cursor that denotes an action is forbidden. Like you cant drag this here, or you can't select this button at this time. --gcb
== License ==
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