Flipem: Difference between revisions
No edit summary |
No edit summary |
||
| Line 13: | Line 13: | ||
| peripherals = {{Wiimote1}} | | peripherals = {{Wiimote1}} | ||
| hbc = 1 <!-- Only if "Full" HBC Support (boot.elf/boot.dol,meta.xml, and icon.png) --> | | hbc = 1 <!-- Only if "Full" HBC Support (boot.elf/boot.dol,meta.xml, and icon.png) --> | ||
| hbb = | | hbb = 1 <!-- Only if downloadable via the Homebrew Browser --> | ||
| dangerous = <!-- For applications that have a strong potential for bricking Wiis --> | | dangerous = <!-- For applications that have a strong potential for bricking Wiis --> | ||
| caution = <!-- For applications that may damage Wiis --> | | caution = <!-- For applications that may damage Wiis --> | ||
Revision as of 04:26, 23 October 2008
| FlipEm | |
| |
| General | |
|---|---|
| Author(s) | Yossi |
| Type | Game |
| Version | 0.1 |
| License | Have fun with it :) |
| Links | |
| [[Download|Download]] | |
| [[Source|Source]] | |
| Peripherals | |
Overview
FlipEm is a game where you try to get all the squares on the board to have an X in them. When a square is flipped, it gets an X if it was empty, or clears out the X if there was already one there. When you click a square, it and the four around it in a + shape get flipped. Squares off the edge of the board are ignored.
Controls
| Wiimote | |
|---|---|
| Button | Action |
| Move Pointer | |
| Click/Choose Square | |
| Clear Board/Start Over | |
| Board Size ++ | |
| Board Size -- | |
| Exit to Loader | |
Issues
Random crash when you least expect it. I am unable to recreate it, but I have seen it happen several times. If you can look at the code and tell me what's wrong I'll give you credit. I think it has to do with the pointer but I don't know enough to be sure or know how to fix it.
Here's a thought on your crash: You are using the ir data without checking ir0.valid. I can't remember if I've seen this myself or not, but it seems possible that the ir data is outside the range you are expecting if the data isn't valid. See How_to_use_the_Wiimote for an example. Alternatively (or maybe Also) you can check that the values you are passing to Flip/Draw/etc are within the range you expect. I hope this helps. --PaceMaker 18:56, 20 October 2008 (UTC)
