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185 bytes removed ,  17:38, 11 September 2009
m
Corrected infobox type
{{Infobox homebrewapphomebrew
| title = Space Shooter
| image = [[ImageFile:SpaceShooterIcon.PNG]]| desc = Shoot Things in Space!| type = Gameshooting game
| author = PaceMaker
| display =
| version = 0.3
| download = [http://pacemaker-productions.googlecode.com/files/SpaceShooter-Wii-Binary-0_3v0.zip SpaceShooter-Wii3-Binary-0_3.zip] [http://pacemakerHBC-productions.googlecode.com/files/SpaceShooter-Wii-Binary-0_3%28rezipped%29Compatible.zip SpaceShooter-Wii-Binary-0_3-rezipped.zip]| source = [http://pacemaker-productions.googlecode.com/files/SpaceShooter-Wii-Source-0_3.zip SpaceShooter-Wii-Source-0_3.zip]| peripherals = {{Wiimote1}} {{FrontSD}}| hbc = 1| hbb = 1yes
}}
'''Space Shooter''' is an original 2D space shooting game. It's simple, just shoot anything that moves or shoots back. The objective is to destroy all enemies on the six levels.
==Controls==Hold the wii remote sideways. Controls can be changed in the Menu. 
{| class="wikitable"
|-
! Button {{WiimoteHorizontal}}!! Action
|-
| {{WiimoteDPad}} || Move
|}
==Easter Eggs==
There is an easter egg if you beat all six levels.
==Source==
[http://pacemaker-productions.googlecode.com/files/SpaceShooter-Wii-Source-0_3.zip SpaceShooter-Wii-Source-0_3.zip]
To recompile there is a batch file that must be run in the data directory to convert the .bmp to .h files.
# See BibLib/BibFrameRate.cpp for a way to get the timing required for sprite animation and Frames-Per-Second calculations.
* See also: [http://code.google.com/p/pacemaker-productions/ PaceMaker Productions (code.google.com)]
==Version Notes==
* Current version is 0.3
* Now compatible with HBC Beta 9, HBC 1.0 and beyond. The binary included is a .dol not a .elf.===Changes for Version 0.3 release:===
* Sped up viewport scrolling (no lagging in the viewport, but now it's jittery)
* Change the way weapon systems work (cumulative, not individual)
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