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'''Jewel Quest''' is a "3-match" puzzle game similar to Bejeweled or other tile-sliding puzzle games. It is played on a 8 x 8 square grid filled with various items like rubies, diamonds, emeralds, gold skulls, and more.  
 
'''Jewel Quest''' is a "3-match" puzzle game similar to Bejeweled or other tile-sliding puzzle games. It is played on a 8 x 8 square grid filled with various items like rubies, diamonds, emeralds, gold skulls, and more.  
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==Controls==
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{| class="wikitable"
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|-
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! {{GCNController}} !! Action
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|-
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| {{GCDPad}} || Move through the board / Swivel two items
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|-
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| {{GCAButton}} || Select/Unselect the item
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|}
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==How to creat new levels==
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# Creat the '''plateauX''' directory (where X is the number of the level, caution if the lave level directory is plateau5 then your directory name have to be plateau6).
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# Copy the background image to the directory previously created en rename it to '''fond.png''' (max size 640x480, 8bits).
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# Copy or creat a file '''config.txt''' in this directory and edit this with your options.
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Exemple of the config.txt file:
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fond_x= // Position of x pixels from the top-left of the background
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fond_y= // Position of y pixels from the top-left of the background
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plateau_x= // Position of x pixels from the top-left of the board
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plateau_y= // Position of y pixels from the top-left of the board
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dragon_x= // Position of x pixels from the top-left of the dragon head
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dragon_y= // Position of y pixels from the top-left of the dragon head
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temps_x= // Position of x pixels from the top-left of the dragon language
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temps_y= // Position of y pixels from the top-left of the dragon language
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vie_x= // Position of x pixels from the top-left of the life level
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vie_y= // Position of y pixels from the top-left of the life level
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score_x= // Position of x pixels from the top-left of the score
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score_y= // Position of y pixels from the top-left of the score
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temps= // time in seconds available for the player to finish the level.
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nbr_motif= // number of item of the level (It has to be as many line as lines "motif=" of your file)
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motif= // used item (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head)
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motif= // motif utilisé (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head)
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motif= // etc...
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nbr_lig= // number of item in height/line (7 here)
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nbr_col= // number of item in large/column (7 here)
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A,A,A,A,A,A,A
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A,A,A,A,A,B,A
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A,A,A,A,A,A,A
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A,A,A,B,A,A,A
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X,A,A,A,A,A,X
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X,X,A,A,A,X,X
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X,X,X,A,X,X,X
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// This is the board : A = Random Item, X = Not modified, B = Item bloc (grey)
    
==Unofficial Versions==
 
==Unofficial Versions==
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