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| '''Jewel Quest''' is a "3-match" puzzle game similar to Bejeweled or other tile-sliding puzzle games. It is played on a 8 x 8 square grid filled with various items like rubies, diamonds, emeralds, gold skulls, and more. | | '''Jewel Quest''' is a "3-match" puzzle game similar to Bejeweled or other tile-sliding puzzle games. It is played on a 8 x 8 square grid filled with various items like rubies, diamonds, emeralds, gold skulls, and more. |
| + | |
| + | ==Controls== |
| + | {| class="wikitable" |
| + | |- |
| + | ! {{GCNController}} !! Action |
| + | |- |
| + | | {{GCDPad}} || Move through the board / Swivel two items |
| + | |- |
| + | | {{GCAButton}} || Select/Unselect the item |
| + | |} |
| + | |
| + | ==How to creat new levels== |
| + | # Creat the '''plateauX''' directory (where X is the number of the level, caution if the lave level directory is plateau5 then your directory name have to be plateau6). |
| + | # Copy the background image to the directory previously created en rename it to '''fond.png''' (max size 640x480, 8bits). |
| + | # Copy or creat a file '''config.txt''' in this directory and edit this with your options. |
| + | |
| + | Exemple of the config.txt file: |
| + | |
| + | fond_x= // Position of x pixels from the top-left of the background |
| + | fond_y= // Position of y pixels from the top-left of the background |
| + | plateau_x= // Position of x pixels from the top-left of the board |
| + | plateau_y= // Position of y pixels from the top-left of the board |
| + | dragon_x= // Position of x pixels from the top-left of the dragon head |
| + | dragon_y= // Position of y pixels from the top-left of the dragon head |
| + | temps_x= // Position of x pixels from the top-left of the dragon language |
| + | temps_y= // Position of y pixels from the top-left of the dragon language |
| + | vie_x= // Position of x pixels from the top-left of the life level |
| + | vie_y= // Position of y pixels from the top-left of the life level |
| + | score_x= // Position of x pixels from the top-left of the score |
| + | score_y= // Position of y pixels from the top-left of the score |
| + | temps= // time in seconds available for the player to finish the level. |
| + | nbr_motif= // number of item of the level (It has to be as many line as lines "motif=" of your file) |
| + | motif= // used item (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head) |
| + | motif= // motif utilisé (0 = Blue head, 1 = Emerald, 2 = Gold, 3 = Saphir, 4 = Red head) |
| + | motif= // etc... |
| + | nbr_lig= // number of item in height/line (7 here) |
| + | nbr_col= // number of item in large/column (7 here) |
| + | A,A,A,A,A,A,A |
| + | A,A,A,A,A,B,A |
| + | A,A,A,A,A,A,A |
| + | A,A,A,B,A,A,A |
| + | X,A,A,A,A,A,X |
| + | X,X,A,A,A,X,X |
| + | X,X,X,A,X,X,X |
| + | // This is the board : A = Random Item, X = Not modified, B = Item bloc (grey) |
| | | |
| ==Unofficial Versions== | | ==Unofficial Versions== |