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155 bytes removed ,  21:57, 6 July 2008
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| source = Yes - [[Image:SpaceShooter-Wii-Source-0_2_.zip]]
| peripherals = {{Wiimote1}}
| hbc = 1
}}
Space Shooter is an original 2D space shooting game. It's simple, just shoot anything that moves or shoots back. The objective is to destroy all enemies on the four levels.
It's simple, just shoot anything that moves or shoots back==Controls==hold the wii remote sideways.{| class="wikitable"|-! Button !! Action|-| {{WiimoteDPad}} || Move|-| {{Wiimote1Button}} || Turn|-| {{Wiimote2Button}} || Fire|-| {{WiimoteHomeButton}} || Return to loader|}
Current Version is 0.2 - The first public Wii release. ==Objective:==Destroy the Enemies ==Controls:== * Hold Wii Remote Sideways. * Move with directional pad * 2 Button - Fire * 1 Button - Turn * Home Button - Main Menu ==Technical Details:== * 4 levels of 2D space shooter action ==Easter Eggs!== * Survive There is an easter egg if you beat all four levels and see the hidden easter egg ==Interesting Things in the Source== * See BibLib/BibSound.cpp class for a simple sound mixing class. * See BibLib/BibWiiInputDevice.cpp for a nice wrapper on the Wii Remote functions * See BibLib/BibFrameRate.cpp for a way to get the timing required for sprite animation and Frames-Per-Second calculations. ==Binary For Homebrew Channel==[[Image:SpaceShooter-Wii-Binary-0_2_.zip]]
==Source==
[[Image:SpaceShooter-Wii-Source-0_2_.zip]]
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To recompile there is a batch file that must be run in the data directory to convert the .bmp to .h files.
* See BibLib/BibSound.cpp class for a simple sound mixing class.* See BibLib/BibWiiInputDevice.cpp for a nice wrapper on the Wii Remote functions* See BibLib/BibFrameRate.cpp for a way to get the timing required for sprite animation and Frames-Per- PaceMaker, July 6th, 2008Second calculations.
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