Space Shooter: Difference between revisions
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==Source== | ==Source== | ||
[[Image:SpaceShooter-Wii-Source-0_2_.zip]] | [[Image:SpaceShooter-Wii-Source-0_2_.zip]] | ||
To recompile there is a batch file that must be run in the data directory to convert the .bmp to .h files. | |||
Revision as of 20:14, 6 July 2008
| Space Shooter | |
| | |
| General | |
|---|---|
| Author(s) | PaceMaker |
| Type | Game |
| Links | |
| [[File:SpaceShooter-Wii-Binary-0 2 .zip|Download]] | |
| [[Yes - File:SpaceShooter-Wii-Source-0 2 .zip|Source]] | |
| Peripherals | |
Space Shooter is an original 2D space shooting game.
It's simple, just shoot anything that moves or shoots back.
Objective:
Destroy the Enemies
Controls:
* Hold Wii Remote Sideways. * Move with directional pad * 2 Button - Fire * 1 Button - Turn * Home Button - Main Menu
Technical Details:
* 4 levels of 2D space shooter action
Easter Eggs!
* Survive all four levels and see the hidden easter egg
Interesting Things in the Source
* See BibLib/BibSound.cpp class for a simple sound mixing class. * See BibLib/BibWiiInputDevice.cpp for a nice wrapper on the Wii Remote functions * See BibLib/BibFrameRate.cpp for a way to get the timing required for sprite animation and Frames-Per-Second calculations.
Binary For Homebrew Channel
File:SpaceShooter-Wii-Binary-0 2 .zip
Source
File:SpaceShooter-Wii-Source-0 2 .zip To recompile there is a batch file that must be run in the data directory to convert the .bmp to .h files.