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1,238 bytes added ,  17:38, 11 September 2009
Corrected infobox type
{{Infobox homebrewapphomebrew
| title = Space Shooter
| image = [[ImageFile:SpaceShooterIcon.PNG]]| desc = Shoot Things in Space!| type = Gameshooting game
| author = PaceMaker
| display version = 0.3| download = [[Image]]| source = Yes http://pacemaker- [[]]
| peripherals = {{Wiimote1}}
| hbb = yes
'''Space Shooter ''' is an original 2D space shooting game. It's simple, just shoot anything that moves or shoots back. The objective is to destroy all enemies on the six levels.
It's simple, just shoot anything that moves or shoots back== Controls ==Controls can be changed in the Menu.
{| class==Objective:=="wikitable"|-! {{WiimoteHorizontal}}!! Action|-| {{WiimoteDPad}} || Move|-| {{Wiimote1Button}} || Turn|-| {{Wiimote2Button}} || Fire|-| {{WiimoteHomeButton}} || In Game MenuDestroy the Enemies|}
==Controls:Easter Eggs == * Hold Wii Remote SidewaysThere is an easter egg if you beat all six levels. * Move with directional pad * 2 Button - Fire * 1 Button - Turn * Home Button - Main Menu
==Technical Details:Source == []To recompile there is a batch file that must be run in the data directory to convert the .bmp to .h files.* 4 levels of 2D space shooter actionNotable items# See BibLib/BibSound2.cpp and BibLib/BibMp3.cpp for a simple background mp3 + sound effects mixer# See BibLib/BibWiiInputDevice.cpp for a nice wrapper on the Wii Remote, Nunchuk, GC Controller functions# See BibLib/BibFrameRate.cpp for a way to get the timing required for sprite animation and Frames-Per-Second calculations.
==Easter Eggs!== * Survive all four levels and see the hidden easter eggSee also: [ PaceMaker Productions (]
==Interesting Things in the SourceVersion Notes == * See BibLib/BibSoundCurrent version is 0.3* Now compatible with HBC Beta 9, HBC 1.0 and beyond. The binary included is a .cpp class for dol not a simple sound mixing class.elf. === Changes for Version 0.3 release: ===* See BibLib/BibWiiInputDevice.cpp for a nice wrapper on Sped up viewport scrolling (no lagging in the viewport, but now it's jittery)* Change the Wii Remote functionsway weapon systems work (cumulative, not individual) * See BibLib/BibFrameRateInitialize random seed for different powerups each time.cpp for a way * Restructure internal code to get the timing required for sprite animation detect and Frames-Per-Second calculationsinterface with controllers.* Added code to allow multiple control options (Pad, Tilt Pad, Nunchuk, Gamecube).** Menu is always accessible via Wii Remote Home button.==Binary For Homebrew Channel==* Big Bombs now shoot backwards.[[Image:SpaceShooter-Wii-Binary-0_2_* Added two levels and made "The Horde" level a bit]]* Improved BibSound code substantially, it's now double buffered==Source==** Fixed bug where some sounds were accidently repeated[[Image:SpaceShooter-Wii-Source-0_2_* Added mp3 background playing to BibSound]]


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