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=Physics Engine Over Net=
 
=Physics Engine Over Net=
 
The physics engine would be handled client-side. All the client would have to transfer is their X,Y,Direction Facing, and a few other basic stuff. We would probobly also make monster AI client-sided, and have the client just give the server their info to distribute to the other players.Station information (Like whether a door is closed or open) would be server side (so a door is not open for one person, and closed for another). This is just an idea of how I would implement it. --[[User:CloneDeath|CloneDeath]] 00:35, 4 July 2008 (CEST)
 
The physics engine would be handled client-side. All the client would have to transfer is their X,Y,Direction Facing, and a few other basic stuff. We would probobly also make monster AI client-sided, and have the client just give the server their info to distribute to the other players.Station information (Like whether a door is closed or open) would be server side (so a door is not open for one person, and closed for another). This is just an idea of how I would implement it. --[[User:CloneDeath|CloneDeath]] 00:35, 4 July 2008 (CEST)
:No, no, no, no, no, no. No actual game-changing code is on the client. The client just sends what he does, and receives what everything around him does. There is no other way to implement it easy and nice into a MMO. P2P is exceptionally hard (I tried it once, never again), so we should just stay on the server-does-most-of-stuff route. Physics are hard to implement this way, but we could also use a lightweight made on our own. --[[User:Chaosteil|Chaosteil]] 00:47, 4 July 2008 (CEST)
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:No, no, no, no, no, no. No actual game-changing code is on the client. The client just sends what he does, and receives what everything around him does. There is no other way to implement it easy and nice into a MMO. P2P is exceptionally hard (I tried it once, never again), so we should just stay on the server-does-most-of-stuff route. Physics are hard to implement this way, but we could also use a lightweight engine made on our own. --[[User:Chaosteil|Chaosteil]] 00:47, 4 July 2008 (CEST)
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