| :::Yes, I agree, the "Unified Accounts" is always the best, and it avoids that "Most popular server" thing or "Aww man, you did that server? Guess I gotta make a new guy to play with you" kinda thing. I also like the reaserch thing, I usually just plan it in my head, but I do suppose it is good to have it written down too. Ohh, by the way I have made a couple skeleton based kinda sprite system. Very complex... But I feel I could do it again. Anyhow, I gotta go catch the bus now. I will try to be on later. --[[User:CloneDeath|CloneDeath]] 21:52, 3 July 2008 (CEST) | | :::Yes, I agree, the "Unified Accounts" is always the best, and it avoids that "Most popular server" thing or "Aww man, you did that server? Guess I gotta make a new guy to play with you" kinda thing. I also like the reaserch thing, I usually just plan it in my head, but I do suppose it is good to have it written down too. Ohh, by the way I have made a couple skeleton based kinda sprite system. Very complex... But I feel I could do it again. Anyhow, I gotta go catch the bus now. I will try to be on later. --[[User:CloneDeath|CloneDeath]] 21:52, 3 July 2008 (CEST) |
| ::::I had "Unified Accounts" in mind, not "Unified characters". We could allow some servers to use the same character database, but maybe some servers do some modification to their game, so some characters may be overpowered in some servers, while they may be too lame in others. Your skeleton-based sprite system could prove indeed very useful to us and I'm looking forward to see its implementation ;) --[[User:Chaosteil|Chaosteil]] 21:56, 3 July 2008 (CEST) | | ::::I had "Unified Accounts" in mind, not "Unified characters". We could allow some servers to use the same character database, but maybe some servers do some modification to their game, so some characters may be overpowered in some servers, while they may be too lame in others. Your skeleton-based sprite system could prove indeed very useful to us and I'm looking forward to see its implementation ;) --[[User:Chaosteil|Chaosteil]] 21:56, 3 July 2008 (CEST) |
| + | The physics engine would be handled client-side. All the client would have to transfer is their X,Y,Direction Facing, and a few other basic stuff. We would probobly also make monster AI client-sided, and have the client just give the server their info to distribute to the other players.Station information (Like whether a door is closed or open) would be server side (so a door is not open for one person, and closed for another). This is just an idea of how I would implement it. --[[User:CloneDeath|CloneDeath]] 00:35, 4 July 2008 (CEST) |