QuakeGX: Difference between revisions
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| type = Port/Game | | type = Port/Game | ||
| author = Eluan | | author = Eluan | ||
| download = [http:// | | download = [http://quake-gamecube.googlecode.com/files/QuakeGX_0.01.zip Google Code] | ||
| source = [http://code.google.com/p/quake-gamecube/source/checkout Google Code] | | source = [http://code.google.com/p/quake-gamecube/source/checkout Google Code] | ||
| peripherals = {{Wiimote1}} {{nunchuck}} {{GCNController}} {{WiiZapper}} {{FrontSD}} | | peripherals = {{Wiimote1}} {{nunchuck}} {{GCNController}} {{WiiZapper}} {{FrontSD}} | ||
Revision as of 18:43, 1 July 2008
| Quake | |
| | |
| General | |
|---|---|
| Author(s) | Eluan |
| Type | Port/Game |
| Links | |
| [[Google Code|Download]] | |
| [[Google Code|Source]] | |
| Peripherals | |
This is a port of Quake to the Wii based on the GC Quake port by Peter Mackay.
Instructions
- Place the folder named ID1 on the root of your SD card (put PAK1.pak in this folder if you own the original Quake).
- Download and extract the shareware version of Quake.
- Copy the PAK0.PAK file from Quake's ID1 folder, and paste it in the ID1 folder on the root of your SD card.
- Make sure filenames are all uppercase.
- Launch Quake.dol using your method of choice.
Release Notes - GX 0.02
- Hardware graphics acceleration fully functional to glquake original specs.
- Vispatch (Clear Water Mod) already installed
- A flaw is that you have to disconnect and reconnect the nunchuk when the game loads
- If you have the software rendering installed on your sd card, please delete ID1/CONFIG.CFG before playing this version OR restore the default settings using the Options Menu. This is necessary because the Wiimote button mapping has changed.
- Still has one bug, may hang after several levels played. Please save often and don't play dozens of levels in one sit. If any split-second hang occurs, it's sign that it may freeze completely soon. I recommend saving your progress and exiting to the loader, then reloading the game.