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138 bytes added ,  08:23, 29 June 2008
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Line 82: Line 82:  
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00000000
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00000000
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Unknown
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Arena Low
 
|- style="background-color: #ddd;"
 
|- style="background-color: #ddd;"
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000034
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000034
Line 92: Line 92:  
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x817FEC60
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x817FEC60
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Start of FST (File System Information)
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Start of FST (varies in all games)
 
|- style="background-color: #ddd;"
 
|- style="background-color: #ddd;"
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x8000003C
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x8000003C
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00001394
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00001394
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Unknown
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Maximum FST Size (varies in all games)
 
|- style="background-color: #ddd;"
 
|- style="background-color: #ddd;"
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000060
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000060
Line 117: Line 117:  
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00000000
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00000000
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Unknown / Unused
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | BI2
 
|- style="background-color: #ddd;"
 
|- style="background-color: #ddd;"
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x800000F8
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x800000F8
Line 132: Line 132:  
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #fdd;" | 0x1800
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #fdd;" | 0x1800
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #fdd;" |  
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #fdd;" |  
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #fdd;" | Standard loader stub area (entry at 0x80001800)
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #fdd;" | Unused Exception Vector area often used for loader stubs and reloaders as this area is never cleared or used.
 
|- style="background-color: #ddd;"
 
|- style="background-color: #ddd;"
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x800030F0
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x800030F0
Line 162: Line 162:  
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x52535045
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x52535045
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Game ID 'RSPE' Wii Sports ID (Written by
+
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Game ID 'RSPE' Wii Sports ID. If these 4 bytes don't match the ID at 80000000, offline mode in games is disabled.
 
  −
Apploader)
   
|- style="background-color: #ddd;"
 
|- style="background-color: #ddd;"
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80003184
 
| style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80003184
19

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