Line 82: |
Line 82: |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4 | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4 |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00000000 | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00000000 |
− | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Unknown | + | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Arena Low |
| |- style="background-color: #ddd;" | | |- style="background-color: #ddd;" |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000034 | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000034 |
Line 92: |
Line 92: |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4 | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4 |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x817FEC60 | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x817FEC60 |
− | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Start of FST (File System Information) | + | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Start of FST (varies in all games) |
| |- style="background-color: #ddd;" | | |- style="background-color: #ddd;" |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x8000003C | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x8000003C |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4 | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4 |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00001394 | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00001394 |
− | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Unknown | + | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Maximum FST Size (varies in all games) |
| |- style="background-color: #ddd;" | | |- style="background-color: #ddd;" |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000060 | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80000060 |
Line 117: |
Line 117: |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4 | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4 |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00000000 | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x00000000 |
− | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Unknown / Unused | + | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | BI2 |
| |- style="background-color: #ddd;" | | |- style="background-color: #ddd;" |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x800000F8 | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x800000F8 |
Line 132: |
Line 132: |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #fdd;" | 0x1800 | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #fdd;" | 0x1800 |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #fdd;" | | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #fdd;" | |
− | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #fdd;" | Standard loader stub area (entry at 0x80001800) | + | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #fdd;" | Unused Exception Vector area often used for loader stubs and reloaders as this area is never cleared or used. |
| |- style="background-color: #ddd;" | | |- style="background-color: #ddd;" |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x800030F0 | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x800030F0 |
Line 162: |
Line 162: |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4 | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 4 |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x52535045 | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x52535045 |
− | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Game ID 'RSPE' Wii Sports ID (Written by | + | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | Game ID 'RSPE' Wii Sports ID. If these 4 bytes don't match the ID at 80000000, offline mode in games is disabled. |
− | | |
− | Apploader)
| |
| |- style="background-color: #ddd;" | | |- style="background-color: #ddd;" |
| | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80003184 | | | style="border: 1px solid #ccc; padding: 0.2em; background-color: #dde;" | 0x80003184 |