Scogger: Difference between revisions

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==How to play ==
==How to play ==
The game is almost identical to the original, with same levels (10 random out of 100 avaiable, so each new game you get different levels!), except here you cannot use the stylus for obvious reasons, but it can take advantage of the wiimote!
The game is almost identical to the original, with same levels (10 random out of 100 available, so each new game you get different levels!), except here you cannot use the stylus for obvious reasons, but it can take advantage of the Wiimote!
The goal of the game is to make the frog jump over all the tree trunks.
The goal of the game is to make the frog jump over all the tree trunks.
You can use the Gamecube pad, the Wiimote, or the Wiimote d-pad.
You can use the GameCube pad, the Wiimote, or the Wiimote d-pad.
The only avaiable direction the frog can move are forward, left and right (no diagonals), with no jump distance limit!
The only available direction the frog can move are forward, left and right (no diagonals), with no jump distance limit!
Remember that the frog cannot jump backward, and pressing B on the Wiimote (or A in the Gamecube pad) to restart the level!
Remember that the frog cannot jump backward, and pressing B on the Wiimote (or A in the GameCube pad) to restart the level!
Clean the stage to go to the next level (they are 10) or press (+) or START to go to the next one.
Clean the stage to go to the next level (they are 10) or press (+) or START to go to the next one.
This trick is only avaiable if you make the so called “konami trick” (you know what is that, don’t you?) at the titlescreen, (with the exception “B” and “A” button are mapped to (-) and (+) on the Wiimote).
This trick is only available if you make the so called “Konami trick” (you know what is that, don’t you?) at the titlescreen, (with the exception “B” and “A” button are mapped to (-) and (+) on the Wiimote).


==Controls==
==Controls==
Line 39: Line 39:
| [[Image:ButtonRight.png|20px]] || Move frog Right
| [[Image:ButtonRight.png|20px]] || Move frog Right
|-
|-
| [[Image:ButtonA.png|24px]] || Make the frog jump where the cursor is pointed
| [[Image:ButtonA.svg|24px]] || Make the frog jump where the cursor is pointed
|-
|-
| [[Image:ButtonB.png|32px]] || Restart Level
| [[Image:ButtonB.png|32px]] || Restart Level

Revision as of 21:36, 9 June 2008

Scogger
General
Author(s)Scognito
TypeGame
Links
[[[1]|Download]]
[[[]|Source]]
Peripherals
GameCube Controller

Scogger for Wii is a porting I made of the “famous” Nintendo DS and PSP game Scogger I wrote months ago.

How to play

The game is almost identical to the original, with same levels (10 random out of 100 available, so each new game you get different levels!), except here you cannot use the stylus for obvious reasons, but it can take advantage of the Wiimote! The goal of the game is to make the frog jump over all the tree trunks. You can use the GameCube pad, the Wiimote, or the Wiimote d-pad. The only available direction the frog can move are forward, left and right (no diagonals), with no jump distance limit! Remember that the frog cannot jump backward, and pressing B on the Wiimote (or A in the GameCube pad) to restart the level! Clean the stage to go to the next level (they are 10) or press (+) or START to go to the next one. This trick is only available if you make the so called “Konami trick” (you know what is that, don’t you?) at the titlescreen, (with the exception “B” and “A” button are mapped to (-) and (+) on the Wiimote).

Controls

Button Action
File:ButtonUp.png Move frog Up
File:ButtonDown.png Move frog Down
File:ButtonLeft.png Move frog Left
File:ButtonRight.png Move frog Right
Make the frog jump where the cursor is pointed
File:ButtonB.png Restart Level
Toggle Music
File:Buttonplus.png Skip level (requires trick)
File:Buttonhome.png Pause

Releases

2008.06.08 - v0.2 - Initial Release