Changes

Jump to navigation Jump to search
1,220 bytes added ,  18:46, 7 June 2008
no edit summary
Line 12: Line 12:     
Port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Wii through the libOGC library. The emulator is planned to use dynamic recompilation of the N64 machine code to PowerPC and full hardware accelerated graphics to (hopefully) achieve full-speed emulation.
 
Port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Wii through the libOGC library. The emulator is planned to use dynamic recompilation of the N64 machine code to PowerPC and full hardware accelerated graphics to (hopefully) achieve full-speed emulation.
 +
 +
 +
 +
==Instructions==
 +
* ROMs must be z64 (big-endian) or v64 (little endian <= 15 MB on GC <= 32 MB on Wii)
 +
* For SDCARD: Put ROMs in a directory named N64ROMS in the root directory, Create a directory for saves named N64SAVES in the root directory
 +
* For DVD: ROMs may be anywhere on the disc 
 +
* Load your choice of executable in the loader of your choice
 +
* Select 'Load ROM' and choose the source and select the ROM to load (Note: to go up a directory select '..', B will exit the file browser)
 +
* If there are any saves to load choose 'Load Save File' and select source
 +
* Select 'Play Game' to play
 +
* The game can be exited any time by pressing X and Y together or the reset button (Note: this must be done to save your game; it will not be done automatically)
 +
*Save your progress by choosing 'Save Game' and selecting the destination
 +
* You can save your games on the internal memory on the Wii which will behave like a native save game in that it can be copied/deleted via the Wii menu
 +
 +
==Compatibility List==
 +
Please visit http://code.google.com/p/mupen64gc/wiki/CompatibilityList to see what runs and to post your results (in the form of a comment)
 +
 +
Report any issues to http://code.google.com/p/mupen64gc/issues/list
285

edits

Navigation menu