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1,006 bytes added ,  01:49, 3 June 2008
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The non Scumm games (as Simon the sorcer 1 and 2, all Revolution games, FOTAQ etc...) does'nt use the ScummVM standard menu.
 
:added"y" and "n" to the dpad in rev 32506. [[User:Dhewg|dhewg]] 16:49, 2 June 2008 (PDT)
=== a problem with filenames ===
:Ok, i did some testing and the problem there is that ScummVM loads ANY file with the right name it first finds. So for example, Indiana Jones 4 uses a compressed monster.sog for speech. This works fine as long as no other Scumm Game uses also a monster.sog (for example Sam and Max does this). In the case of the monster.sog, its not so problematic because the game that loads the wrong monster.sog will just have no speech but will sill run but this problem is a big problem at games that uses the old filename system with *.LFL (ScummEngine 1-4, mostly used in the disk era) So Maniac Mainson and Loom (Disk Version) together on a SD Disk do not work. One of these two games will most likely crash at start while the other game will work just fine and because of the defragmentation on the SD its very likely that the working game will crash sometime later during a room change because game A tries to use a LFL-file from game B. -- 16:42, 10 May 2008 (PDT)
 
::please try rev 32506. remove the old "/scummvm" folder on you sd card, the runtime data is now in "/apps/scummvm" too. this should fix the problem. [[User:Dhewg|dhewg]] 16:49, 2 June 2008 (PDT)
===Monkey Island CD Version===
I have Monkey Island, the CD version with icons rather than text for items. I copied the folders (MONKEY1 and MONKEY2) onto my SD Card, and sound with Monkey Island 2 works perfectly, but with Monkey Island 1, I don't get any music, only sound effects. Any idea? [[User:81.141.59.51|81.141.59.51]] 06:24, 25 May 2008 (PDT)
 
:see above, i think this is related. [[User:Dhewg|dhewg]] 16:49, 2 June 2008 (PDT)
===Goblins Quest 3===
There are some scrolling issues , they seem to be related to the pointer as it is very sticky, and it seems to unable to point far enough to the left part of the screen , making it unable to scroll left at all(or almost). Its also very hard to quit, again it seems the cursor doesn't go far enough to trigger the pull-down menu. There's a zone all around the screen where the cursor seems to stick. It also seemed to be a bit better in test 2 version. I used the version included with homebrew channel. [[User:Roamin|Roamin]] 16:43, 28 May 2008 (PDT)
 
:fixed in rev 32506. [[User:Dhewg|dhewg]] 16:49, 2 June 2008 (PDT)
===Sam & Max===
-It's impossible to get out of the highway minigame.
 
:fixed in rev 32506. [[User:Dhewg|dhewg]] 16:49, 2 June 2008 (PDT)
===Display===
-The aspect ratio is wrong, specially noticeable in NES Maniac Mansion but also in many other games like Sam & Max (where everything looks a bit taller than it should). It should be possible to stretch the display and fill the screen, so it would look more accurate in all the games.
 
:i'll look into it, thanks for the report. [[User:Dhewg|dhewg]] 16:49, 2 June 2008 (PDT)
===Sound===
-When the screen is supposed to be shaking, it doesn't. This would apply to (at least) Sam & Max and DOTT.
 
:yes, screen shaking is currently not implemented. i'm going to add that feature at some point. [[User:Dhewg|dhewg]] 16:49, 2 June 2008 (PDT)
-MT-32 emulation seems to be missing some instruments (very noticeable at the beginning of Sam & Max).
 
:does this also happen on eg. a nightly win32 build of scummvm? [[User:Dhewg|dhewg]] 16:49, 2 June 2008 (PDT)
===Broken Sword===
Could you please release the source for this? I'd like to build it myself.
(Actually you will have to release it as per GPL...)
 
:i'm currently working on getting this port included in the official scummvm svn. i hope this happens soon [[User:Dhewg|dhewg]] 16:49, 2 June 2008 (PDT)

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